B2 OOC

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Re: B2 OOC

Postby Tsukiyumi » Tue Dec 11, 2012 3:03 am

I mean, I can see why OOC, but in-game, I just can't figure it out.

Cost of hiring and training new personnel?
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Re: B2 OOC

Postby Deepcrush » Tue Dec 11, 2012 10:46 pm

Still shouldn't have an impact on your planets industrial output. The amount of service required for the shipyards, they should be almost invisible resource wise next to a planet as a whole.
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Re: B2 OOC

Postby Lt. Staplic » Sat Dec 15, 2012 8:45 pm

Reminder to everyone turns are due tonight. I'm planning on starting these when I get up tomorrow so anything I don't have by tonight won't be turned over.
Check this out, Let me know if your interested: viewtopic.php?f=33&t=7385
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Re: B2 OOC

Postby Deepcrush » Sun Dec 16, 2012 6:40 am

You'll have mine first thing in the morning.
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Re: B2 OOC

Postby Reliant121 » Sun Dec 16, 2012 3:08 pm

I wasn't around to give it to you yesterday. You'll have it within the hour, assuming I don't get arrested for murdering my father. (DIY)
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Re: B2 OOC

Postby stitch626 » Tue Dec 18, 2012 12:03 am

I have a silly question, what causes a ship to be in the yellow Mothballs section rather than the grey Deployable section.
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Re: B2 OOC

Postby Tinadrin Chelnor » Tue Dec 18, 2012 12:20 am

I may be mistaken, but I believe that any ships not deployed (remain in "Deployable" column) when the turn rolls over, are then placed into mothballs.
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Re: B2 OOC

Postby Lt. Staplic » Tue Dec 18, 2012 6:03 am

correct, deployable means that it was just built/pulled out of mothballs and is waiting for orders. anything that is in the deployable column but isn't deployed when I get your sheet is put into mothballs.

Since I couldn't put this up earlier, I'll do it now: Turns are due FRIDAY this week. I'd like to get them turned over before we get too close to the holidays.
Check this out, Let me know if your interested: viewtopic.php?f=33&t=7385
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Re: B2 OOC

Postby Deepcrush » Tue Dec 18, 2012 10:07 pm

So I noticed that along with the loss of twenty million in R&D, my TLs now only work at 0.1 ROF and I'm limited to 10 tubes with lasers that may damage paint on a lucky roll. What happened to the SCR system?
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Re: B2 OOC

Postby Lt. Staplic » Tue Dec 18, 2012 10:21 pm

As I have stated before, Lasers appear to be very week only because the scale they are rated on was designed for TW output phasers. The lasers everyone started with were MW rated.

As for your ROF, check your inbox as I don't think you want me to post why here.
Check this out, Let me know if your interested: viewtopic.php?f=33&t=7385
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Re: B2 OOC

Postby Deepcrush » Tue Dec 18, 2012 10:44 pm

Considering how the rolls keep coming up for me, the others may get a nice laugh out of it.
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Re: B2 OOC

Postby stitch626 » Wed Dec 19, 2012 12:10 am

The lasers do the same damage now that they did before the change, just different numbers (which mean different things than before). Also, researching a new weapon design significantly lowers the rate of fire/power output per unit in numbers, however it is still a net increase in scr per unit (or the same... might be that instead).
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Re: B2 OOC

Postby Deepcrush » Wed Dec 19, 2012 12:36 am

Well maybe so for you but when I did my SCR check it was cut down to 1/6th max.
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Re: B2 OOC

Postby stitch626 » Wed Dec 19, 2012 3:39 am

Huh... maybe I did my math wrong...
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Re: B2 OOC

Postby Deepcrush » Wed Dec 19, 2012 3:51 am

To be fair, its hard to say what is going on. I swear that the world leaders I'm stuck with are from the walmart greeters flunkout list.
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