Mikey wrote:Right, but what we're discussing is how we'd fix the Eldar - my suggestion here is to use the Exodites as occupation forces since the craftworlds don't have the manpower to occupy. They'd be more than good enough for that.
second, the Eldar's mortality rate is really slow.
Huh. Just get Matt Ward to write a codex for you. After all, look at the changes after he finished "Codex: Super god-mod Mary-Sue game-breakers."*
* - Sorry, I mean the 5th Ed. Codex: Grey Knights.
Mikey wrote:Makes one wonder why GW has a hard-on for Eldar. 'Course, one often has to wonder why GW does anything they do.
Mikey wrote:I suppose. It makes one wonder, though, why they abandoned or ignored such cash cows. If they came out with an AdMech codex - including Titan Legions, Knights, and skitarii... they'd make a mint on the book and another on the models. The Forge World would come out with two new models, charge $80 for each, and then shill a new IA book for another $50. Squats, too... if they gave them an army list in the IG dex, and molded some plastic (I know Squats were deep-sixed because of the lead and resin mold costs,) they'd have to buy more pockets.
Mikey wrote:I suppose. It makes one wonder, though, why they abandoned or ignored such cash cows. If they came out with an AdMech codex - including Titan Legions, Knights, and skitarii... they'd make a mint on the book and another on the models. The Forge World would come out with two new models, charge $80 for each, and then shill a new IA book for another $50. Squats, too... if they gave them an army list in the IG dex, and molded some plastic (I know Squats were deep-sixed because of the lead and resin mold costs,) they'd have to buy more pockets.
Deepcrush wrote:The table top issue for Eldar is that they are a Specialist force. You can't build an Eldar army that is balanced and effective at the same time. When writing a list, you need to leave wargear options and Elite options open to switch around. IE, no vehicle armies against Necrons or Farsight Tau.
Coalition wrote:Mikey wrote:I suppose. It makes one wonder, though, why they abandoned or ignored such cash cows. If they came out with an AdMech codex - including Titan Legions, Knights, and skitarii... they'd make a mint on the book and another on the models. The Forge World would come out with two new models, charge $80 for each, and then shill a new IA book for another $50. Squats, too... if they gave them an army list in the IG dex, and molded some plastic (I know Squats were deep-sixed because of the lead and resin mold costs,) they'd have to buy more pockets.
As long as the units pay the point cost and have the appropriate stats, you can go with ay army that would have the appropriate flavor. I.e. you aren't fielding a Chimera, you are fielding a servitor controlled armored troop platform. You aren't fielding Imperial Guard Conscript platoon, you're fielding armed Servo skulls.
You aren't fielding a regular Tau army, you're fielding a single tau Fire warrior controlling a drone force, while the Tau Fire warrior sits on the hover computer platform playing DoW: IRL.
For the Eldar, just model the Guardians as drones, and the only Eldar are the Aspect Warriors and Farseers.
You just model them appropriately, and it is technically a legal army.
sunnyside wrote:Wait, am I reading that right? I'm used to it being very frowned on to tweak your list once you know what army you're going to be fighting, unless it was planned ahead that way and you're both tooling up to beat the other.
Tournies and things usually make you have a single list that cannot be change in any way, then you have to player whatever comes with it.
Users browsing this forum: No registered users and 0 guests