You are fundamentally correct though. It makes far more sense to use missiles for anti-fighter defense than guns, particularly the man in the loop guns many SW ships seem to use. Logic would seem to dictate that if one can build all this machinery to fly around space in that a decent SAM analog should be easy enough to put in service. After all space is a far more favorable environment in which to operate missiles anyway as there is no drag to slow the thing down. In theory you could just hurl the things out of rail guns at ultra high speed and need propellant only to steer the damn thing. There is no reason they should not have ranges of many thousands of km's really.Tyyr wrote:Yes, the concs cost money, but again, the entire point of this thing is to protect starships a single one of which could keep a squadron of conc Lancers in missiles for a few centuries. This is also the faction that built the Death Star without anyone noticing.
I can't argue with a 300m effective range, it's too stupid to even try so I'll just concede.
Ship of the Week: Lancer-class frigate
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Re: Ship of the Week: Lancer-class frigate
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Re: Ship of the Week: Lancer-class frigate
Given that choice, I'd take the ISD over the load-out of missiles any day.Tyyr wrote:starships a single one of which could keep a squadron of conc Lancers in missiles for a few centuries.
That's the problem with canon- it's still canon, even if it's stupid. You're right, of course - there's no good reason a concussion missile should have such a limited range.BigJKU316 wrote:After all space is a far more favorable environment in which to operate missiles anyway as there is no drag to slow the thing down. In theory you could just hurl the things out of rail guns at ultra high speed and need propellant only to steer the damn thing. There is no reason they should not have ranges of many thousands of km's really.
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Re: Ship of the Week: Lancer-class frigate
Why? Missiles are significantly sub-c, and short-ranged. beam weapons are C and much longer-ranged.BigJKU316 wrote:You are fundamentally correct though. It makes far more sense to use missiles for anti-fighter defense than guns, particularly the man in the loop guns many SW ships seem to use.
It's the lack of drag that's the biggest problem - it makes steering the thing far more difficult than simply tweaking a fin.After all space is a far more favorable environment in which to operate missiles anyway as there is no drag to slow the thing down.
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Re: Ship of the Week: Lancer-class frigate
No, it couldn't. Booster Terrik was was willing to flog a slightly-used ISD2 for 1 billion credits. A concussion missile costs 750 credits. You could therefore buy a single reload of missiles for maybe a dozen conc-fit Lancers for the cost of a new ISD2. This will last maybe fifty or so engagements, spread over (say) five years. An ISD2 will keep going for decades, and is capable of far, far more than a Lancer. It will, obviously, have running costs, but so will the Lancers.Tyyr wrote:Yes, the concs cost money, but again, the entire point of this thing is to protect starships a single one of which could keep a squadron of conc Lancers in missiles for a few centuries.
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Re: Ship of the Week: Lancer-class frigate
To point 1 I would say you already addressed this. A lancer could not knock down one X-Wing charging directly in at it and passing within feet of its hull. One the whole the anti-fighter weapons in the movies and books seem fairly useless for the most part. Since they can't seem to hit anything with the laser emplacements then the missiles make the most sense to me as we have seen evidence in the movies of missiles with very good tracking capability and post firing acceleration, even if they then equip them with silly warheads full of droids with saws. They seem to have solved the agility issues and range issues, as those fighters had to travel a long way in that scene.Captain Seafort wrote:Why? Missiles are significantly sub-c, and short-ranged. beam weapons are C and much longer-ranged.BigJKU316 wrote:You are fundamentally correct though. It makes far more sense to use missiles for anti-fighter defense than guns, particularly the man in the loop guns many SW ships seem to use.
It's the lack of drag that's the biggest problem - it makes steering the thing far more difficult than simply tweaking a fin.After all space is a far more favorable environment in which to operate missiles anyway as there is no drag to slow the thing down.
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Re: Ship of the Week: Lancer-class frigate
And if it can't do this with lasers how do you expect it to do so with missiles?BigJKU316 wrote:To point 1 I would say you already addressed this. A lancer could not knock down one X-Wing charging directly in at it and passing within feet of its hull.
Indeed - the conclusion seems to be that fighters can't hurt capships and capship PD can't hurt fighters.One the whole the anti-fighter weapons in the movies and books seem fairly useless for the most part. Since they can't seem to hit anything with the laser emplacements then
We've seen missiles used against fighters precisely twice - once in that idiotic scene you refer to and once in AotC, when Obi-Wan was able to first outrun the missile and then detonate it with a box full of shrapnel. Every other time they were used against fixed targets. While they have insane centripetal acceleration (tens of thousands of g), they simply don't seem to be effective against fighters.the missiles make the most sense to me as we have seen evidence in the movies of missiles with very good tracking capability and post firing acceleration, even if they then equip them with silly warheads full of droids with saws. They seem to have solved the agility issues and range issues, as those fighters had to travel a long way in that scene.
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Re: Ship of the Week: Lancer-class frigate
@ seafort, CMs have far greater range then 700m. In XvT they have a self targeting range of 6000m. With a lock on they have a travel range of 20,000m.
The issues with warheads in SW are first they cost money, second are slower then energy blasts, third being slower can be shot down or otherwise intercepted, and finally they can be jammed.
The issues with warheads in SW are first they cost money, second are slower then energy blasts, third being slower can be shot down or otherwise intercepted, and finally they can be jammed.
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Re: Ship of the Week: Lancer-class frigate
Good. That's the problem with the EGWT - whoever wrote it had no comprehension of the ranges of modern weapons, let alone SW. The worst is probably the E-Web which apparently has a maximum range of only half a km, despite clearly being on the upper edge of what could be considered a GPMG.Deepcrush wrote:@ seafort, CMs have far greater range then 700m. In XvT they have a self targeting range of 6000m. With a lock on they have a travel range of 20,000m.
The trouble with CMs is that, going by their first appearance, it's very difficult to estimate a range other than "less than 60km".
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Re: Ship of the Week: Lancer-class frigate
I don't find the CMs randge an issue. It's a fighter mounted weapon smaller then my leg that can fly 1.5x the speed of a TIE fighter for 20,000m and still carries a warhead strong enough to take out said fighter.
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Re: Ship of the Week: Lancer-class frigate
Or a 500-mile wide planet-smashing superweapon for that matter.Deepcrush wrote:carries a warhead strong enough to take out said fighter.
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Re: Ship of the Week: Lancer-class frigate
There's that to...
But it's best ignored as its really just that stupid and adds nothing to the topic of the lancer.
But it's best ignored as its really just that stupid and adds nothing to the topic of the lancer.
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Re: Ship of the Week: Lancer-class frigate
Why? It's the only G-canon example of CMs, therefore if some aspect of the Falcon's use of them contradicts any other statement regarding CMs, then that statement is discarded as non-canon.Deepcrush wrote:There's that to...
But it's best ignored as its really just that stupid and adds nothing to the topic of the lancer.
Unfortunately, we can't get any useful information regarding their range or mobility, given the circumstances of their employment - all we can tell is that carry more effective warheads than X-wing PTs, given that Lando could breech the reactor while Wedge couldn't.
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Re: Ship of the Week: Lancer-class frigate
The DS2 bit is a bit of an issue since it's only a series of fan based guesses. It's one of those things that just causes trouble with no useful outcome.
CMs are shown commonly enough in games, guides and novels to give us a general view of their uses without having to make up theories about them.
On the whole, CMs are weaker, smaller cheaper then PTs while being faster, more agile and easier to produce.
Use is more a matter of personal preference.
CMs are shown commonly enough in games, guides and novels to give us a general view of their uses without having to make up theories about them.
On the whole, CMs are weaker, smaller cheaper then PTs while being faster, more agile and easier to produce.
Use is more a matter of personal preference.
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Re: Ship of the Week: Lancer-class frigate
No it isn't. There are a few obsolete, disproven sources that get the size wrong, but the briefing holo shows both it's size relative to Endor and it's internal structure very clearly. The fact that the databank now agrees with what can be seen in the film further clinches the argument.Deepcrush wrote:The DS2 bit is a bit of an issue since it's only a series of fan based guesses. It's one of those things that just causes trouble with no useful outcome.
And yet the only CMs seen in G-canon are explicitly stated to be superior to PTs. Wedge stated that his PTs "won't even dent" the reactor. Lando expected to be successful, specifically because he was carrying CMs, and was correct. Ergo, fighter-weight CMs are superior to fighter-weight PTs.On the whole, CMs are weaker, smaller cheaper then PTs while being faster, more agile and easier to produce.
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Re: Ship of the Week: Lancer-class frigate
I would like to see a line from the film dictating that...
Also, you're missing the point as to how PTs and CMs work. PTs just make a very big bang. High powered explosive warheads to damage soft or already damaged targets. CMs are the shaped charges of SW. Meant to punch through armor rather crack shields.
Also, you're missing the point as to how PTs and CMs work. PTs just make a very big bang. High powered explosive warheads to damage soft or already damaged targets. CMs are the shaped charges of SW. Meant to punch through armor rather crack shields.
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