Deepcrush wrote:Not really, seafort is right that fighters are limited. However, remember that a Battlestar built with UFP tech is going to have a ton of fire power. Every AA is going to be a micro-torp PTL, every gun turret is going to be a pair of Pulse Phasers, every missile launcher will be replaced with a PTL or QTL.
True, but then we get into the question of whether we're designing a Starfleet Battlestar, or whether we're asking how powerful a Battlestar would be if we replaced all its weapons with their Starfleet equivalent. The latter would require calculating how powerful a Battlestar's weapons are relative to (say) a GCS, why breaks the "no versus" rule. The former would inherently be less powerful than a proper Trek battleship such as a Sov, War-GCS, or the
Paladin, because it would sacrifice weapons and power generation for hangers and the shitton of ammo, fuel and support gear aircraft need.
Where BSG uses fighters as half the battle and ST doesn't. We saw that the UFP fighters were able to inflict damage on Galor (and or smaller) type vessels. This means that the Battlestar in a fleet action could better focus its rather insane firepower on more important ships.
We only saw fighters hurting a capship in Preemptive Strike, and that was at least a dozen of them focusing on a single unsupported vessel. In SoA they were no more than an irritant, and Dukat only sent his ships after them to draw the Fed fleet into a trap, not because they were a threat.