Find The Founders XII Sign Up

Re: Find The Founders XII Sign Up

Postby Nickswitz » Tue Oct 06, 2009 11:17 pm

I think this is the best game we had. I liked it, very good modding Tsu.
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Re: Find The Founders XII Sign Up

Postby Tsukiyumi » Wed Oct 07, 2009 12:39 am

Thanks, Nick. :)
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Find The Founders XII Sign Up

Postby Lt. Staplic » Wed Oct 07, 2009 1:22 am

I thought the Hero's trap could only kill founders :?
Check this out, Let me know if your interested: viewtopic.php?f=33&t=7385
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Re: Find The Founders XII Sign Up

Postby Tsukiyumi » Wed Oct 07, 2009 2:01 am

Lt. Staplic wrote:I thought the Hero's trap could only kill founders :?


Skeptic (neutral) - Doesn't trust anyone; they'll look out for themselves unless they can find a reason to doubt someone. Can either protect themselves (driving off the attack, but not revealing information), or spy on one person per night. If spy is used against a Founder, odd on 1d6 will fail (revealing nothing), even will succeed.

Spy: if successful, usually reveals the nature of target's role (if the Hero has set a trap, the Skeptic will be killed unless the Founders also target the Hero. In this case, the Skeptic learns nothing).


I left that part out of both of your briefings because it would have revealed the existence of the other roles. :wink:
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Find The Founders XII Sign Up

Postby Monroe » Wed Oct 07, 2009 5:28 am

Nice roles. I guess I could have felt more guilty in playing my role. :-/ Glad I didn't have to die though :P
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Re: Find The Founders XII Sign Up

Postby Mark » Wed Oct 07, 2009 5:55 am

Heh, QUITE well done my man!!! :mrgreen:
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