You're President when the Gate is activated...

Monroe
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Re: You're President when the Gate is activated...

Post by Monroe »

JudgeKing wrote:
Monroe wrote:Gate would have survived a nuke strike. In ATL Beachhead they hit the gate with a gigaton nuclear weapon and all it did was melt the edges.
Correction, an 812 Gigaton Nuclear Weapon. I used SDN's Nuclear Explosion calculator to find out big of an explosion would be needed to created a fireball with a 100 mile blast radius.
I think the dialogue says it was only one gigaton. I like the idea of it being 812 gigatons better though :P
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Re: You're President when the Gate is activated...

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Am I the only one who'd use the tech we gain to support our modern military? Maybe not flood them with new space tech but use it to start advancing at a faster rate.
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Re: You're President when the Gate is activated...

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Deepcrush wrote:Am I the only one who'd use the tech we gain to support our modern military? Maybe not flood them with new space tech but use it to start advancing at a faster rate.
Oh I would in a heart beat. Think of the American lives that could be saved.
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Re: You're President when the Gate is activated...

Post by Teaos »

But if you tip the balance of to quickly the other powers become nervus. You could end up costing more lives than saving.

Thats why the missle defence shield is going no where for the last 40 years.
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Re: You're President when the Gate is activated...

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Its not just American lives though. All of our allies (well - Japan, Korea and the UK + commonwealths) could benefit.
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Re: You're President when the Gate is activated...

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Deepcrush wrote:Its not just American lives though. All of our allies (well - Japan, Korea and the UK + commonwealths) could benefit.

Well yeah. But the American ones would come first in my book. I'm an asshole America First kind of guy like that :P

But on the other hand I've always held the belief that nationalism should fade once alien contact is made. So... maybe that's anachromatic thinking on my part.
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Re: You're President when the Gate is activated...

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I myself would rather have all my allies working together rather then horde things for myself. The US may be a super power on its own... but the US/UK+CW/Japan/Korea combined are greater still.
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Re: You're President when the Gate is activated...

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Deepcrush wrote:I myself would rather have all my allies working together rather then horde things for myself. The US may be a super power on its own... but the US/UK+CW/Japan/Korea combined are greater still.
I agree. I just care more about American lives / jobs over other countries. But in light of alien threats I would have to grow and begin seeing past country lines same as everyone.
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Re: You're President when the Gate is activated...

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Monroe wrote:Gate would have survived a nuke strike. In ATL Beachhead they hit the gate with a gigaton nuclear weapon and all it did was melt the edges.
Ah, the one the Ori Prior was protecting so the energy would help to expand the shield, eventually encompassing the planet, and causing it to contract into a singularity?

Basically, the Gate was protected, and energy was diverted to increase the shield.


As to my suggestions, I'd go for the economic benefits of the Stargate.

One person had an X-Com/Stargate crossover, and it pointed out that you could use the pair of gates for effectively infinite orbital capacity. Just send one of the gates to orbit, and use the other one to dial out. Send your orbital stuff to another planet, then activate the gate in orbit. Send the satellites and other stuff back, already in orbit. You can also use it to refuel ships in orbit, provide supplies, allow astronauts to come home easily, etc. Of course, you'd have to hide it in a large storage container in one of the Space Station pods (unless the whole world was told about the Stargate program). Later on, you'd use the Ring transporters for faster access.

One stunt to pull is with the Staff weapons, and the small power gizmo inside them. Use those as independant power supplies for an outpost, or for a heck of a laptop battery.

As for the rest, I'd be grabbing as much alien tech as allowed, and putting as much as possible into research programs to develop my economy. Those virtual reality pods can be used for military training, the healing devices (once modified to use an on/off switch and a Staff power cell) would do great for medical, and if I get an Ancient Repository, I'd figure out as way to hook up a video camera and a large hard drive, so I can download bits of data at a time.

If nothing else, I'd be ordering schoolbooks from the Tollan. "We're not ready for technology Y? How about Y-1? Y-2? 3?"


One stunt to do with lower tech worlds is giving basic technology to them. Water filtration, basic medicine, books to bring up their overall health and technology, etc. Hopefully, the fact that I give help to lower tech worlds will be seen by higher tech worlds, and they will give me some of their 'basic' technology.
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Re: You're President when the Gate is activated...

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I like the idea of limiting the tech you hand out to aid. Medical, food and water treatment, education. Giving over weapons is risky.

I also just thought about something. Replace all my nations fighter craft with F-302's and replace my surface navy with Daedalus-Class ships.
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Re: You're President when the Gate is activated...

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That will likely take a very long time. Besides, press of other nations will instantly find out (sneaky little bastards) and will publicize your otherworldly fleet. I dont know whether you have told the world of the aliens yet...
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Re: You're President when the Gate is activated...

Post by Deepcrush »

If we were in control from the get go, we'd have ten years to make the switch over. Plus I have a totally different view on foreign policy so I wouldn't have as much overseas trouble to deal with. If people find out then thats fine. Not really anything they can do about it.

By the time the rest of the world learns of it. My nation and its allies will already have made change over.
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Re: You're President when the Gate is activated...

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I got another improvement. While its nice they added marines to the security details I would make sure the off world teams had two special forces such as delta forces or SEALS, and the other two for the science and historian experts. Having air force personnel as the security half of a four man team just doesn't seem too smart when you have access to people like Delta force.
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Re: You're President when the Gate is activated...

Post by Sionnach Glic »

Personaly I could never figure out why the SGC was controlled and run by Air Force personel. Surely it'd make more sense for it to be under the Army?
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Re: You're President when the Gate is activated...

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Rochey wrote:Personaly I could never figure out why the SGC was controlled and run by Air Force personel. Surely it'd make more sense for it to be under the Army?
Well Air Force makes kind of sense. I agree though Army makes more sense. While they are going into the stars they are doing ground pounding. And Rangers or Green Berets or Delta Force or SEALS would be loads better. And shouldn't the capital ships have navy personnel? It has marines on it and the marines don't serve the air force.
How many Minbari does it take to screw in a lightbulb?
None. They always surrender right before they finish the job and never tell you why.

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