that's what I asked Rochey about the orrigional x3 multiplyer.
Basicly he said it's so the weaker phasers, (like the ones on Mark's Cluster) actually do some damage worthy of note. which I agree with, the downside is that then you get phaser power like what Me and Tsuki have and the x3 thing makes it so in three hits we've destoyed a section of hull. a tiered system would allow the weaker ones to still have stregnth and the stronger ones to be more realistic. using the lower ones multiplyer when you cross tiers to get the relative stregnth between the two.
DITL Battles rules review
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Re: DITL Battles rules review
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Re: DITL Battles rules review
It's OK with me, I just think it wouldn't have an effect on parity so much as drawing out the action. Which I don't mind, BTW.
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Re: DITL Battles rules review
we'll see what Rochey wants to do.
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Re: DITL Battles rules review
Work out your suggestion of a tiered system (as in, the various multipliers you want to use), and throw it in here. We can then compare them and see which system works best.
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Re: DITL Battles rules review
Everyone ok with the numbers?Tiered Phaser Rule wrote:Phasers that have a total output below 5,000TW do 3x their wattage in damage. Phasers that do a total output between 5,000 and 20,000 TW do 2x their wattage in damage. Phasers that do a total output over 20,000TW simply do their wattage in damage. If the two ships have phaser levels from two different tiers, the lower multiplyer is used for both when calculating damage.
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Re: DITL Battles rules review
so anymore rules or are we ready to get this party started?
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