LaughingCheese wrote:Also didn't there used to be image attachments?
Tyyr wrote:Three orange tanks? Wow that's... WAY more than you need to orbit a small capsule.
I know I post it a lot but this will get you to space easily and if you strip the capsule down some more you can do it without the boosters.
The lag is probably your laptop. The game is VERY processor intensive but only can use a single core at the moment.
To make your rockets less wobbly go to the structural tab and look for the "strut" its a thin beam with an attachment point on either end. Turn on 4x symmetry and angle snap now go to each join between tanks and put one end of the strut on one tank and the other on the next tank. That should stiffen things up.
Tyyr wrote:I meant more overbuilding in that it's got lots of pieces not because it flies better but just because, like extra antenna, decoupling secondary fuel tanks, fully functioning abort systems, etc.
Your images are set to private.
Multithreading is supposedly in the works but that could just be wishful thinking from the fans. Graphically it's not that intensive, it's all physics calculations.
Apparently you can get around the private thing by clicking on your albums number. Anyways:
Ok, some initial thoughts. Waaaaaay too much fuel. You're wasting a lot of fuel just carrying all that fuel.
Secondly, you don't need decouplers between the tanks unless you are actually going to drop them off. Otherwise just stack them atop one another.
The reason the boosters you made for the 3.5 don't work is you're using the nuclear ones. They have horrible total thrust. That said their vacuum Isp is like 800 compared to the low 300's of most engines. They're best used on interplanetary stages where you don't have to fight against gravity and an atmosphere and you can just afford to burn them all day. Replace those with LVT-30's and those boosters will help. Though the best help you can give that rocket is a massive diet.
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