by Tyyr » Thu Jan 31, 2013 2:31 pm
The Ambassador stats have been published. It's a pretty standard cruiser by all accounts.
Tier 3
27,000 Hull
1.0 Shield Modifier
700 Crew
3 Fore Weapons
3 Aft Weapons
4 Device Slots
1 Tactical Consoles
3 Engineering Consoles
1 Science Consoles
BOffs: 1 LT. Tactical, 1 Lt. Commander Engineering, 1 Lt. Engineering, 1 Ensign Science
7 Degrees Per Second Turn
0.15 Impulse Modifier
+5 Power to All Subsystems
Tier 5
39,500 Hull
1.0 Shield Modifier
700 Crew
4 Fore Weapons
4 Aft Weapons
4 Device Slots
3 Tactical Consoles
4 Engineering Consoles
2 Science Consoles
BOffs: 1 LT. Tactical, 1 Ensign Tactical, 1 Commander Engineering, 1 Lt. Engineering, 1 Lt. Commander Science
7 Degrees Per Second Turn
0.15 Impulse Modifier
+5 Power to All Subsystems
It's not bad persay. It sits in a middle ground between the Assault Cruiser and Star Cruiser but it lacks any real hook that might give it a niche or thing to make you really want to use it. It's main defining trait is that Lt. Commander Science BOff station that will let you throw out things like Grav wells. I'm definitely getting it but I'll be dumping the Tier 3 version and probably outfitting the Tier 5 with blue level gear, phasers and photons just to keep it strictly Starfleet.