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TOS rpg...

Posted: Tue Sep 18, 2012 11:00 pm
by Granitehewer
I can't seem to jam this into the RPG section so will have to wedge it here a while so apologies to the moderators.
Just wondering if anyone fancies doing a TOS era rpg maybe on board a Constitution or Miranda class...it's the generation of the swishing doors and I fancy being a Tellarite!

Re: TOS rpg...

Posted: Wed Sep 19, 2012 2:10 pm
by Deepcrush
A single ship might be tough, since we don't seem to have the highest number of our Sim/RP members about right now. What about multiple ships so each person could field their own ideas and then multiple people could come together for bigger stories?

Re: TOS rpg...

Posted: Wed Sep 19, 2012 6:43 pm
by Granitehewer
Good plan, 20 views and one reply? What a bunch of babies!

Re: TOS rpg...

Posted: Wed Sep 19, 2012 6:47 pm
by Deepcrush
Those bitches... where's the babypowder when you need it!

Re: TOS rpg...

Posted: Thu Sep 20, 2012 11:23 pm
by Coalition
Any limits on ship capabilities, or should we go with GM determined? I assume we're not allowed to request a Universe class Mass Conveyor. :mrgreen:

Of course with that ship you'll get the famous quote:
"Set course for the planet."
"Sir, we'll have to overcharge the engines to catch up."
"Make it so."

You also have:
"We have to protect the area until the Federation gets a starbase there."
"Toss two inside, I've got plenty of room in the forward bay."

(It's wider than DS9)

Re: TOS rpg...

Posted: Fri Sep 21, 2012 9:40 am
by Deepcrush
Ah, the Ad-Mech Uni. Drops whole prefab colony Hives and the PDFs to go with it. If we are going to look at Imperial ships then the Retribution is the way to go for me. I like the ship of the line ideal, so in keeping with that I'm of course going for the Excelsior.

Re: TOS rpg...

Posted: Fri Sep 21, 2012 6:08 pm
by Mikey
Battle barge for me! Sure, it's not an Ark Mechanicus or anything, but think of the diplomatic potential!

"Sir, they seem disinclined to sign the treaty."
"Perhaps they'd like to negotiate with an array of magma bombs?"

Re: TOS rpg...

Posted: Fri Sep 21, 2012 7:07 pm
by Granitehewer
Well I'm totally lost now never having played Battlefleet Gothic beyond what was in the box and a few traded Eldar and Ork fleets.

Re: TOS rpg...

Posted: Sat Sep 22, 2012 10:27 pm
by Deepcrush
Mikey wrote:Battle barge for me! Sure, it's not an Ark Mechanicus or anything, but think of the diplomatic potential!

"Sir, they seem disinclined to sign the treaty."
"Perhaps they'd like to negotiate with an array of magma bombs?"
Bombardment Cannon more likely, the Battle Barges don't handle well to close to atmo. Strike Cruisers however... bombs will passing over head close enough to wave.
Granitehewer wrote:Well I'm totally lost now never having played Battlefleet Gothic beyond what was in the box and a few traded Eldar and Ork fleets.
No worries, so give us some details as to how this will go down?

Re: TOS rpg...

Posted: Sat Sep 22, 2012 10:28 pm
by Granitehewer
I'll get rubbing my brain cells together and with any luck may start a fire!

Re: TOS rpg...

Posted: Sat Sep 22, 2012 10:44 pm
by Deepcrush
Well for starters are we all stuck on one ship or do we get our own? Is it Series or Movie Era? Canon ships only or do you have a list of acceptable?

Re: TOS rpg...

Posted: Sat Sep 22, 2012 10:55 pm
by Granitehewer
I was thinking each player a captain on his own vessel, setting it just after the events of The Undiscovered Country so dealing with it's aftermath effects on say the Romulans, Gorn and Tholians, as for canon only the UFP ships as we've too little to go on with the rest really.

Re: TOS rpg...

Posted: Sun Sep 23, 2012 5:40 pm
by Mikey
Deepcrush wrote:Bombardment Cannon more likely, the Battle Barges don't handle well to close to atmo. Strike Cruisers however... bombs will passing over head close enough to wave.
:? I thought bombardment cannons fire magma bombs. Oh well, I'm not washing with barbecue sauce and wading into the shark tank of WH40k fluff canon right now.
Granitehewer wrote:I was thinking each player a captain on his own vessel, setting it just after the events of The Undiscovered Country so dealing with it's aftermath effects on say the Romulans, Gorn and Tholians, as for canon only the UFP ships as we've too little to go on with the rest really.
Sounds good, sort of a blank canvas.

Re: TOS rpg...

Posted: Mon Sep 24, 2012 8:55 pm
by Reliant121
The blank canvas effect is good. I like the time period too. Allows for some backwater fun on the edge of space.

Re: TOS rpg...

Posted: Thu Sep 27, 2012 3:44 pm
by Mikey
Reliant121 wrote:backwater fun on the edge of space.
Sort of like where Pete's from. ;)