Mikey wrote:It also helps preserve the "flavor" of the game. It's about slowly finding that we are not alone, and that we are hopelessly insignificant compared with our coinhabitants (and that we will very likely be slaughtered en masse for those things amusement.) The characters aren't sallying forth to combat some evil; they are very gradually learning about that evil. Magic should be treated in the same way.
There is magic you can use without too much of a detrimental effect; but changing the sanity rules regarding the use of magic will, I think, encourage things that shouldn't be. Summoning a Great Old One or Outer god is - and should - be something that nobody would ever do except in the ultimate last resort. And by "ultimate last resort" I don't mean you might die if you don't... I mean your death is pretty much already a foregone conclusion, and you're just trying to prevent the end of mankind.
Lighthawk wrote:I suppose this is just my lack of knowledge of the core subject coming through then, I wouldn't have thought of magic being viewed that way.
Lighthawk wrote:D&D wizard
Lighthawk wrote:cantrip level spells by the D&D standard.
Griffin wrote:Bad news guys,
There's been some kind of mix up or beak In communication with the rented house we're supposed to be staying in, it does not have internet access and as such I'll be 'cut off' from the forum from 13th of August till the 27th, which looks to be around the time we get started with this thing. As such, could I bow out of the first scenario and either join the second (If there is one) or partway through the first when I return (If it would be sensible).
Tsukiyumi wrote:2) the mood: like Mikey said, adventurers questing against dungeon monsters is not what we are; We're human beings, with human flaws, and human frailties.
Lighthawk wrote:...this one keeps sounding more and more like being able to just survive is going to be the greatest challenge.
Lighthawk wrote:So our characters are just normal people, trying to live out a normal life, and getting pulled into events they never imagined possible? They've had no previous experience with anything unnatural? I'm trying to wrap my head around how such a group would stick together in any real sense unless they've already familiar with each other in some meaningful way.
Lighthawk wrote:This sounds interesting, but it is very different in mindset from every other type of tabletop rpg I've ever played. In most you are expected to be able to handle the majority of issues that come your way; this one keeps sounding more and more like being able to just survive is going to be the greatest challenge.
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