Weapons Restrictions

Moderator: Lt. Staplic

What should the max emitters/tubes be?

Poll ended at Mon Nov 19, 2012 1:14 am

No Limit
1
14%
200/40
0
No votes
150/30
0
No votes
Current value 100/20
1
14%
50/10
3
43%
25/5
1
14%
Other Values (Please PM values)
0
No votes
Other Formula (number of weapons as a function of mass, etc)
1
14%
 
Total votes : 7

Weapons Restrictions

Postby Lt. Staplic » Sat Nov 10, 2012 1:14 am

Some of you may have realized that there is a maximum firepower you can put on your ships at any given time based off of the number of emitters/tubes it would require. the current maximums are set at 100 emitters and 20 tubes IIRC. When I set these, I obviously thought that those would make good upper end numbers, however as people tend to try and max out the firepower on their ships when possible I've come to think that 20 tubes on a ship (especially ships of the average size of the SIM at present) seems a bit out there, so I've come to you the players for a solution.

No need to say your vote, but feel free to if you'd like to make an argument for your case.

If you have other suggestions (either values or formula) please PM it to me, if I like it I'll add it to the poll, or make a new one.
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Re: Weapons Restrictions

Postby Lt. Staplic » Sat Nov 10, 2012 1:21 am

I should add that this will NOT be added retroactively, to ships already designed, but I do reserve the right to deny maxing out weapons on any designs put forward starting next turn if it looks like we're leaning toward reducing the limit.
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Re: Weapons Restrictions

Postby Deepcrush » Sat Nov 10, 2012 5:25 am

I don't have a problem with the system in place now. It's very fitting when comparing to modern ships. Honestly the issues with ships is in production and not in the weapons.
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