

Deepcrush wrote:This brings me to another major issue of the CW-Eldar. Resources... They lack them to the point that they are growing wrathbone hulls to replace the solid ore based hulls of their older ships. When you have to grow a hull because you can't spare metal because its needed for guns and ammo and even then you're in short supply. You need to spend some time mining... recruit a World of Warcraft addict and give them the mouse control to a mining machine for a few years.

Coalition wrote:Wraithbone serves as structural material, power connection, and protection from warp effects; plus it is made from Warp energy, meaning there is technically an infinite supply of it (it just requires a trained Bonesinger to produce). It is stronger than plasteel, harder than adamantium, and can repair itself naturally (or sped up with help). The stuff is actually an improvement over metal hulls, on a per item basis.
Coalition wrote:Production is probably slower, so I'd want to see a varied group of units in the Eldar Codexes. A set of expendable robots that use metal (replacing Eldar Guardians), while the Eldar use Wraithbone for their armor, weaponry, helmets, etc. You might have the regular Eldar who don the Guardian armor assigned to control teams of robots to handle them in combat (replacing the squad leader equivalent), while the Eldar that actually follow the various Warrior paths are the specialists (HQ, Elite, Fast Attack, & Heavy Support).

Deepcrush wrote:Coalition wrote:Production is probably slower, so I'd want to see a varied group of units in the Eldar Codexes. A set of expendable robots that use metal (replacing Eldar Guardians), while the Eldar use Wraithbone for their armor, weaponry, helmets, etc. You might have the regular Eldar who don the Guardian armor assigned to control teams of robots to handle them in combat (replacing the squad leader equivalent), while the Eldar that actually follow the various Warrior paths are the specialists (HQ, Elite, Fast Attack, & Heavy Support).
The requirement of the Eldar to produce such a system would be first to secure a home system and second to begin setting up permanent settlements. Which they seem to refuse to do. The Eldar as a whole seem intent on just dying out.








Mikey wrote:As far as holding worlds... well, that's what Exodites would be for.

sunnyside wrote:Though again, I've never gotten the impression that exodites have forge worlds out there. More like a handful of people that wanted to go all Na'vi and ride around on dragons. Not that they don't have tech, they just aren't exactly spreading all over the planet.
sunnyside wrote:Without ridged control they go all dark eldar or some other sort of obsessive freaky kinky something or other. And many Eldar just can't handle it, so the craftworld population problem is exacerbated by a constant loss to Rangers, Corsairs, Harlequins, and probably their dark bretherin every once in a while. All of those paths likely lead to an increased rate of dying off and not having kids. Exodites might have similar issues.
sunnyside wrote:From a codex point of view, our troops aren't very good in this vehicle heavy edition and that hurts. We're generally overpriced with everybody else getting most of the beinifits we got from fleet and assault weapons by getting run and rapid fire on the move. Also similar units in guard were made cheaper themselves besides that.
GW also seems not to know how to make decent fast attack choices for Eldar. They may be confused because everything else is zipping around at 36" per turn. Why do we have to pay a premium for something that moves slower? They may also be having issues with the idea that evasion isn't good enough when they can shoot the rest of our army. A unit has to do enough damage that an opponent can't just ignore it.


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