Deepcrush wrote:Bummer, I liked the large bike units. Made a lot of sense for a group like this to be bike heavy IMO.
Deepcrush wrote:Still, have you come up with a general mission ideal for them?
Mikey wrote:So did I, but I didn't want to get too mary-sue with it. Remember, there are two bike squads in each company, aside from the assault squads. Plus, there will be scout bikes attached to each bike squad and half the assault squads - still working up the attached scouts.
Well, they're Astartes - they'll go and kill whatever they're pointed at as long as it's an enemy of the IoM (or if they get too nosy about Corax' work.)....
... Obviously, they're not suited for a plodding frontal assault or an extended siege; but with the fluidity of their command structure, it's not a question of whether or not a target is the preferred type as much of a question of how they go about it. They're best suited for Deep Strike attacks, flanking maneuvers, etc. Where the 'Fists or Smurfs would attack and overwhelm the main gate of an enemy stronghold, ...
... for example, the Revenants would send fast attack units around back, blow a hole in the back door, and plant a homer. Instant termies = bad day for the bad guys. Or, where a more traditional chapter would land a full company or two with landing craft and go overland with armor and APC's, these guys would use some Deathstrom drop pods while inserting some teams by Thunderhawk away from the main fracas to encircle enemy positions.
Mikey wrote:BTW, also gonna do 5th-ed. style command squads - there's a good chance that they'll be on bikes, too. You probably wwon't see any sternguard/vanguard squads or honor guards, though, as the chapter is just too new to have enough folks qualify as "veteran" by Astartes standards.
Mikey wrote:Considering that, do you think I should have any dreadnoughts at all?
Deepcrush wrote:Though I take it you don't like the Ultramarines much?
Deepcrush wrote:I could see fending off a few bikes just to turn around and have termies behind me as a good from to ruin my morning.
Deepcrush wrote:I wouldn't find it out of place for the parent chapter to lend down a few just for the support and experience that Dreadnoughts bring in. While in TT dreads are always present. In fluff, they're more like advisors to the chapter masters then front line combatants.
Mikey wrote:I don't really have a problem with them as much as some folks, it's just that I find them... well, boring. In fic, at least, the Dark Angels have their buried secret; the Blood Angels and descendants have their barbarian attacks and mental problems; etc., etc. The Ultras have... the Codex. Tactical question? Follow the Codex. Organizational issue? Follow the Codex. In fact, the ostracized and sent away on a potentially-deadly quest one of their captains for making a tactical decision in the field that went against the Codex.
Mikey wrote:Yeah, most of their tactics will tend to be toward the goal of having their enemies run straight into a trap or enfillade.
Mikey wrote:Yeah, the voice of experience and all that. I also thought having a couple would help counter the lack of armor somewhat.
Deepcrush wrote:What I find funny is that they openly preach the Codex Astartes yet when it comes to the most important rule, being the numbers a chapter is allowed to have, they break that one freely.
Deepcrush wrote:Pretty much, it would also make sense that your chapter would be much more open to having larger numbers of Dreads in the future. You can't afford the same losses so keeping up your numbers and ability by Dreads would be a valid tactic. Its the exact reason I don't have dreads in my chapter. No need for them, I have plenty of armor and plenty of replacements. You're the reverse so the reverse would stand to be true.
Mikey wrote:Which was supposedly Guilliman's most important reason for writing the Codex.
Mikey wrote:Yeah, with the slow replenishment these guys have, anyone even remotely north of room temperature would get the dread treatment. When I do a write up of their philosophy, it will show that they rever dreadnought service anyway - sort of the opposite of the Grey Knights. Their philosophy and cult will kind of be like a mix of the Raven Guard and the Doom Eagles.
Deepcrush wrote:Plus it means they'll suck a lot less then the Grey Knights.
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