[40K] Hurricane Bolter Rules

Re: [40K] Hurricane Bolter Rules

Postby Aaron » Mon Mar 08, 2010 1:09 am

Next will probably be a Razorback. I have a Land Raider Redeemer and a Land Speeder Storm. Plus a full squad, a Dreadnought and a Captain, with a Chaplain in the bin.
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Re: [40K] Hurricane Bolter Rules

Postby Deepcrush » Mon Mar 08, 2010 1:11 am

Thats a nice bit of hurt.
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Re: [40K] Hurricane Bolter Rules

Postby Aaron » Mon Mar 08, 2010 1:13 am

Yeah, I'm going for combat squads backed by Razorbacks, The Land Raider for the Termies and I'll throw in some assault squads or a bike squadron.
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Re: [40K] Hurricane Bolter Rules

Postby Deepcrush » Mon Mar 08, 2010 1:22 am

Nice, very nice. Be sure to figure in some anti-tank. Black Templars fail horribly when hit by Tank Heavy Armies. I can crush a BT army just by rolling up its heavy support and then just dance around the table for the rest of the game.
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Re: [40K] Hurricane Bolter Rules

Postby Aaron » Mon Mar 08, 2010 1:29 am

Oh, I don't play the BT. I was just asking about the hurricane bolter rules cause my son wanted to know. My Chapter is yet undecided.
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Re: [40K] Hurricane Bolter Rules

Postby Deepcrush » Mon Mar 08, 2010 1:59 am

Ahh... So you're getting ready to start an army and you don't know what chapter you're going to take?
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Re: [40K] Hurricane Bolter Rules

Postby Aaron » Mon Mar 08, 2010 2:01 am

I'll just make my own. Use the standard SM codex and have a successor of the White Scars. Rather like the thread I had a while back on a custom chapter.
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Re: [40K] Hurricane Bolter Rules

Postby Deepcrush » Mon Mar 08, 2010 2:03 am

Damn, I forgot about that. :bangwall:

My home made force is Imperial Guard. Fully armored IG to that... I don't want to even think about what the cost would be for them. :lol:
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