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New Tyranids

Posted: Fri Jan 15, 2010 8:17 pm
by sunnyside
I'm a bit out of the 40K loop these days. But when I get in I'd rather be forewarned.

I used to play an Ulthwe ground pounding infantry oriented force. However the new codex and the new edition have forced me into waveserpents.

I mix up the weapon loadouts and gear, but the basic 2000 point pattern is:

10 warlcoks+seer in serpent

10 scorps + seer in serpent

6 dragons in serpent

6 dragons in serpent

10DA in serpent

10 guardians in serpent

10 guardians in serpent

general tactics are that the guardians can be dropped off somewhere to hold a distant objective and contribute with their heavy weapon while their cheap serpents provide replacements and blocks for the others.

I like pouncing on half of an opponents army with the bulk of mine. But when I need to hit multiple objectives I tend toward seperating into two groups with a CC unit, dragon unit, and a troop unit.

Anyway much of this relies on the survivability of serpents with their various special rules.

Looks like the new nids got a whole bunch of new anit vehicle kit.

Re: New Tyranids

Posted: Fri Jan 15, 2010 8:21 pm
by Mikey
I admit I don't know much about the technicalities of the TT game, like point values, but:
sunnyside wrote:10 warlcoks
That sounds like a completely different type of game. ;)

Re: New Tyranids

Posted: Sat Jan 16, 2010 12:16 pm
by Sionnach Glic
Aye, the Tyranids' new codex makes them a far greater force to be reckoned with than their old one. Some nice new models, too.

Re: New Tyranids

Posted: Sun Jan 17, 2010 6:37 am
by Deepcrush
Blast weapons are the best weapons for the Nids. Always have been as far as I've ever seen.

Re: New Tyranids

Posted: Sun Jan 17, 2010 12:55 pm
by Aaron
Woot! That gives me a reason other then "they're cool!" to load up on Russ's.

Re: New Tyranids

Posted: Sun Jan 17, 2010 7:17 pm
by sunnyside
Deepcrush wrote:Blast weapons are the best weapons for the Nids. Always have been as far as I've ever seen.
I don't think that was true during the nidzilla era. A token numbers of troops and ~8 MCs.


But now they have to field troops. How are they set up for letting troops flank, deepstrike, or something like that?

Re: New Tyranids

Posted: Mon Jan 18, 2010 2:36 am
by Deepcrush
Blast weapons still worked, even back then. The difference was what blast weapons you used. Those Heavy Support armies were so slow that you could just pick them apart and move around them.