Deepcrush wrote:The Death Guard, White Scars, Ultramarines and Space Wolves all use Housecarls. So, it seems fitting.
Yeah, the fluff is pretty inconstant with what their called (the SW novels call the Free Men or something), hard to remember it all.
So updated OoB:
I'm concentrating on the individual squads at the moment, I intend to flesh out the First Company later on. I'm not sure if I want to make it the training and logistics unit or have that separate at this point.
So an example of a Demi-Company:
Demi-Company Alpha (DC's will be designated Alpha though to Tango)
Squad 1
-Sgt w/power fist & bolt pistol
-Apothecary w/bolt pistol &close combat weapon
-Heavy Weapons w/plasma gun
-Brother w/bolter & close combat weapon
-Brother w/bolter & close combat weapon
-Brother w/bolter & close combat weapon
Squad 2
-Sgt w/power fist & bolt pistol
-Apothecary w/bolt pistol &close combat weapon
-Heavy Weapons w/melta gun
-Brother w/bolter & close combat weapon
-Brother w/bolter & close combat weapon
-Brother w/bolter & close combat weapon
Squad 3
-Sgt w/power fist & bolt pistol
-Apothecary w/bolt pistol &close combat weapon
-Heavy Weapons w/flamer
-Brother w/bolter & close combat weapon
-Brother w/bolter & close combat weapon
-Brother w/bolter & close combat weapon
Squads 4-6 repeat as above. Squad 7 gets a missile launcher.
Scout Squad (8)
Sgt w/bolt pistol close combat weapon
Brother w/bolter & CCW
Brother w/shotgun & CCW
Brother w/sniper rifle & CCW
Brother w/shotgun & CCW
Brother w/sniper rifle & CCW
Brother w/bolter & CCW
Brother w/bolter & CCW
^ The idea here is that the shotgun equipped Scouts will cover the Snipers, who are tasked with sniping and long range surveillance. The Sgt and a Scout will act as a fireteam and the same with the other two bolter armed Scouts.
Each Squad gets a Razorback (either w/lascannons or heavy bolters) and the Scouts get a Rhino.
Being a SAR themed Chapter I want them in and out fast, hence the Rhinos and Razorbacks. I also want them to have relatively heavy firepower so they don't get bogged down, they'll be travelling light though so they won't be equipped for a protracted fight. So I'm thing a regular Brother in a line squad my get either a grenade launcher or a combi-weapon with one.
I might also go with two Rhinos for the Scouts, or one Rhino and two bikes so the extracted actually have something to ride out in.