Fantasy Universe Character Creation

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Monroe
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Fantasy Universe Character Creation

Post by Monroe »

Click here for detailed explanation Chapter 1 and 2 will help you with the stats. Chapter 4 can explain how to equip your character (Shop found here). Chapter 5 will explain the classes.

Post your characters here. You can post your bios too. Feel free to take liberties with your bios. This is our own little universe.
Last edited by Monroe on Thu Jul 30, 2009 7:42 am, edited 5 times in total.
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Re: Fantasy Universe Character Creation

Post by Mikey »

Mikey: dice rolls = 9, 6, 8, 10, 2, 2, 9; chuck one of the "two's"
10d10 starting gold = 65

name: Melroch the Cremator
class: Spellsword
Demon-borne
strength: (11 + 7 from Libram) = 18 (+12 damage)
intelligence: 9 (+3 spell damage)
willpower: (9+2=) 11 (-5 spell damage against)
agility: (6 + 8 from Libram) = 14 (+8 "to hit," AC)
endurance: (10-2=) 8 (+2 HP)
charisma: (2-4=) 0
AC: 21
HP: 22

Gear: (73 lbs.)
Iron Claymore (22 lbs., 12 damage)
iron cuirass (30 lbs., AC 5)
iron helm (6 lbs., AC 2)
iron shield (12 lbs., AC 6)
flint & steel
bedroll (3 lbs.)
waterskin
2 days' rations
9 cigars
small health potion
3x health potion
first-aid kit
gold: 15

communal: 4x shatter bombs, 5x molotovs

XP: 235

Melroch had a standard childhood... standard for a demon-kin, at least. While he was born with well-endowed physical gifts, he tended to lean towards erudite education more than his many brothers. As is the way with most of his kind, he spent most of his lifetime alone, wandering in desolate wildernesses. His early book-learning as well as the early encounters he had with humankind prompted a certain air of superiority, which he retains to this day - this often shows itself in the typical demonic pride in geneaology and power structures. He became obsessed with the art of pyromancy, more so even than most of his kind, when he noticed the psychological effects that fire had on those of "lesser" races over and above its purely destructive value.

Physically, Melroch has deep red skin marked with either natural markings or tattoos in black serpentine designs on his face, arms, and legs. His eyes are a deep yellow with vertically-slitted pupils. Short black ram-like horns curl back from his forehead to behind his ears, which are elongated, pointed, and pierced with many black iron rings. His jet-black hair cascades down to his shoulders, half of it normally pulled into a ponytail bound with a thong of skin. He stands about 6'10" - rather mediocre for his kind - and has an athletic, if not massive, build.

Over his thick hide, Melroch wears a cuirass and pteruges of undecorated cuir bouilli leather, along with half-breeches, ankle-high boots, and bracers of some black skin.
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Re: Fantasy Universe Character Creation

Post by Lt. Staplic »

Creature Roll:
6 + 9 + 10 + 1 + 5 + 7 + 3, so obviously I'm dropping the 1.
Gold Role:
( 9 + 7 + 2 + 4 + 8 + 2 + 10 + 7 + 9 + 1 ) = 59 gold

Name: Gorath

Gargoyle
Spellsword Class

Strength: (7+3) = 10
Intelligence: (9-1) = 8
Willpower: 5
Agility: 10
Endurance:6
Charisma: (3-4) = -1 [0]

Gear 40.2lbs
Fine Iron Bow 7.2lbs 22gold +9 (43 arrows)
Quiver 2lbs 2gold
Iron Dagger 3.0lbs 6gold +5
Iron Claymore 22.0lbs 40gold +12
Rusty Iron Helmet 6.0lbs 10gold 1AC
Water skin 1gold
1.5 Day rations 3gold
3xHealth Potion (restores 10 health) 5gold

Gold: 12 pieces

Level: 1
XP: 285

Gorath's life has been as dark and cold as his stone skin. The Race of Gargoyles had almost been completely eradicated by the time of Gorath's birth. He grew up in one of the few clans left. When his father was killed by an Elven sorcerer, Gorath killed the elf with his bare hands, ripping off the pathetic creatures arms, and then crushing it's skull under his foot. Since then Gorath was named the unofficial leader of their Clan. It was his idea to move their Clan from the mountains to the divided Kingdom of Presha where he thought the clan would be much safer. However It wasn't long before they were foced into a clan war with three different Dwarven Clans. In the fighting, the Gargoyles proved their supirior fighting ability striking down foes at 6:1/7:1, however the Dwarves numbers were too great. Within seven years Gorath's clan had fallen to shambles. There were only four left.

Two of the clan left to return to the mountains and try to find another Clan so that they might rebuild their numbers, as a species. The third, who was but a boy, was struck down as the victim of a racist human. Gorath killed this man too, ripping him apart before finally letting him die. He stole the bow that the man had used to strike down the boy, and quickly became an expert marksmen.

When the other two didn't return after many years, Gorath decided to defect and have his revenge. Capturing a human sailor, he forced the man to sail across the sea to the Empire of Dox where Gorath would join forces with the Dark Lord and lash out at his enemies.
Last edited by Lt. Staplic on Sun Aug 23, 2009 3:27 pm, edited 7 times in total.
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Re: Fantasy Universe Character Creation

Post by Aaron »

Orc

Class: Fighter

Name:Rôa Hagcrasha
Sex: Female

Creature roll (yeah, I re-rolled): 7, 9, 1, 4, 3, 8, 9 Toss the 1

Gold roll: 8 + 2 + 2 + 5 + 7 + 5 + 6 + 7 + 3 + 10 = 55

Strength: 9+4=13
Intelligence: 7-3=4
Willpower: 3
Agility: 4
Endurance: 9
Charisma: 4-2=2

Gear (31lbs)

Rusty Iron War Axe
Rusty Iron Spear
Flint & Steel
Cloak (substituted for bed roll at same cost)
Backpack
Water skin x 2
20 foot rope
Rations x 6
First aid kit x 2
Skinning knife
Sealskin pants
Sealskin boots

Made a couple choices that weren't on the list. I swapped a bedroll for a cloak at the same cost and I'm hoping that clothes are cheap, couldn't afford armour so I'm clothed in sealskin. Hope no one minds topless Orc!
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Re: Fantasy Universe Character Creation

Post by Tsukiyumi »

Stat roll: 2, 7, 7, 9, 5, 6, and 6. Ditch the 2.

Macabre Reanimation (Clockwork Zombie)
Name (former): Lord Naius of Dox
Name (current): Ebon Hand
Class: Fighter
Special Abilities:
-Heroic Strike - +3 Damage with melee weapon.
-Vigilance- +3 Chance to hit with weapon
-Intervene - Intercept enemy blow against other party member

Stats:
Strength: (7+4)= 11
Intelligence: (7-6)= 1
Willpower: (5+2)= 7
Agility: 9
Endurance: (6+10)= 16
Charisma: (6-6)= 0
HP: (20+10) = 30
*Does not Breathe. Moves slowly.*

XP: 285

current gold = 33


Gear (27 lbs):
Iron Battle Axe (12 damage)
Health Potion (Restores 10 Health) x1
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Re: Fantasy Universe Character Creation

Post by Sionnach Glic »

Name: Ronkur
Race: Minotaur
Sex: Male
Class: Healer

Strength: 15
Intelligence: 5
Willpower: 2
Agility: 6
Endurance: 9
Charisma: 0

Gear (starting gold 77!):
Rusty Iron Cuirass (30 pounds 40 gold 4 AC)
Rusty Iron Helmet (60 pounds 10 gold 1 AC)
Iron Mace (15 pounds 17 gold 10 damage)
Waterskin (1 gold)
Rations X3 (6 gold)
Health Potion (5 gold)

Remaining gold: 0
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Re: Fantasy Universe Character Creation

Post by Reliant121 »

Name: Arundil
Race: Wood Elf
Female
Mage


Character roles: 9,7,5,6,4,7,6 which means i shall discount the 4.

So
Strength: 5
Intelligence: 9
Willpower: 7
Agility: 7
Endurance: 6
Charisma: 6

Stats: Strength - 5
Intelligence - 9
Willpower - 5 = (7 - 2)
Agility - 11(!) = (7 + 4)
Endurance - 5 = (7 - 1)
Charisma - 6
*increased hearing and trap detection*

Starting gold: 8 + 7 + 9 + 7 + 9 + 10 + 10 + 10(I know right, this is honest i swear!) + 6 + 2 = 78

Silver dagger: 40
Flint & steel: 2
Backpack: 3
Jug of wine: 4
Water skin: 1
Large health potion x 2: 20
Bed role: 5
Soap: 1
1 days ration: 2
Last edited by Reliant121 on Thu Jul 30, 2009 4:14 pm, edited 1 time in total.
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Re: Fantasy Universe Character Creation

Post by Lighthawk »

Name: Gurtha
Race: Human
Class: Necromancer
Age: 27
Appearance: 5'8", 155lbs, bald, dark blue eyes. Scalp tattooed with signs and symbols of death from various cultures. Stocky build. Missing right arm. Wears a heavy cloak with hood, black "leather" vest and pants of Drow skin, short boots.
History: Gurtha was born William Johnson, a typical boy in a small village community. At the age of 14, he and the entirety of his village was taken hostage by a group of Drow cultists, and over a week long period, subjected to perverse and horrific rituals of death and mutilation. The Drow systematically butchered every member of William's family and community. The lad's own contribution to the obscene worship was his right arm, hacked off with a heavy cleaver. During the frenzy of the rituals, the Drow overlooked the fact that the boy had merely fainted from shock and blood loss, tossing him into the pile of corpses.

William spent the next three days among the dead that had been his family, delerious with pain but miraculously alive. When the Drow finally left, he crawled from the heap of bodies, and surveyed the destruction and desecration of his home. His mind snapped under the horror of it all, and William ceased to exist. Gurtha left the village, his only thought that of revenge.

Guthra found the means for his vengence in the black arts of necromancy, and has been applying his deadly powers towards the eradication of the Drow, one by one by one. To Gurthra, all Drow are guilty of the crimes against him and his people, and all must pay the price. It is his hopes that one day he will become a true master of life and death, and not only wipe the Drow race from existance, but also return his people to life.

To further this goal, Guthra has recently choosen to serve the dark lord Xythic, hoping to short cut his path to true power by earning the favor of the Daemon.

Necromancer class
Level 1
Bone arrow: Creates and launches a sharp length of bone at the target.+5 damage
Spectral Arm(melee range): A phantom, skeletal arm erupts from Guthra's shoulder in place of his amputated limb and claws at the target's heart. On a hit, the target is stunned for one round. If the limb is maintained, the target gets to make a willpower vs intelligence roll (d10+will vs d10+int) to break free.
Leech: Fires a twisting black thread at the target that siphons the target's life. +2 damage, and for every two damage done, the caster gains 1 tempory hit point.

Strength: 6(+0)
Intelligence: 10(+4)
Willpower: 8(+2)
Agility: 6(+0)
Endurance: 9(+3)
Charisma: 6(+0)
9 gold
Rusty Iron Cuirass
Backpack
Cloak
Water skin
3 day's rations
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Re: Fantasy Universe Character Creation

Post by The Lt.'s Girl »

Name: Ewekrn
Sex: Female
High Elf
Healer Class

Creature roll: 4, 1, 2, 10, 8, 6, 8 Tossing the 1

Gold roll: 3+1+6+4+2+7+2+5+2+6=38

Strength: 8-1=7
Intelligence: 10+2=12
Willpower: 4
Agility: 6
Endurance: 8-1=7
Charisma: 2+2=4

Gear- 10 lbs
Iron Short Sword: 8lbs, 10g +7
Soap 1g
Waterskin 1g
Bed roll 5g
2x Health potion 5g ea (10g total)
3 days Rations (2g/day) 6g

Leftover gold= 5
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Re: Fantasy Universe Character Creation

Post by Tyyr »

Asaa
Race: Drow
Sex: Female
Class: Sorceress
Alignment: NE

3 + 8 + 10 + 6 + 6 + 8 + 10

Strength: (6+1) 7
Intelligence: (10+2) 12
Willpower: 10
Agility: 8
Endurance: 6
Charisma: (8-3) 5

Hit Points: 10

Sorceress Class:
Level 1 Spells:
-Flamestrike - Roasts an enemy for +5 damage. If enemy is wearing anything combustible it ignites on a 10.
-Flare - Strikes Enemy for +1 Fire damage Damage or Illuminates Room
-Flame Wreath - Adds 5 Temporary HP for one minute and 3 Fire Damage to anyone who physically attacks the caster.

7 + 6 + 10 + 6 + 10 + 8 + 8 + 6 + 7 + 6 = 74 Gold
Steel Longsword - 45 Gold
3 Days Rations - 3 Gold
Tent (15lbs) - 10 Gold
Bed Roll (3lbs) - 5 Gold
Soap - 1 Gold
Mirror - 2 Gold
Backpack - 3 Gold
Water Skin - 1 Gold
Jug of Wine (6lbs) - 4 Gold
Asaa
Race: Drow
Sex: Female
Class: Sorceress

Asaa is tall, six feet, and she keeps her silvery white hair done up in a high and embellished ponytail to accentuate her height more. She wears an elegant red dress embellished with orange, copper, and yellow flame designs. With each step it appears as if she is walking through flames. Her tight bodice leaves her stomach bare and the long sleeves flare out towards the wrists leaving her hands free to move. A wide band of sculpted metal rests around her throat. Made of silver intricately woven into a stylized flame pattern it appears as if the sharp tips of each leaping flame will pierce her throat or shoulders but never seems to. Two red ruby studs sit in either ear lobe. She carries a steel longsword on her left hip and a tightly coiled whip on the right. Behind her is a small pouch and beside it is a jug of wine tied to her belt with a length of cord.
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