T.I.E bomber dogfighting

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Granitehewer
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T.I.E bomber dogfighting

Post by Granitehewer »

hiya
i only remember seeing the t.i.e. bomber at rest inside the death star 2, but i have to throw everything at rebel scum and don't balk at losing lackeys, does anyone think that the t.i.e. bomber is purely for bombing/strafing runs or would have some decent dogfighting abilities or durability?
its probably the il-2 sturmovik or stuka of space but hoping that it can do some damage to the mon cal cruisers and neb-b's but first need to puncture their fighter screens, which i suspect will mean my bombers are beasted by a-wings if my fighters and interceptors get held up by b-wings
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Re: T.I.E bomber dogfighting

Post by Sionnach Glic »

Going by the TIE Fighter PC game, it has some lasers on it so it can indeed try and take down enemy fighters. The problem is that it lacks shields and maneouvers like a beached whale, so the pilot would have to be extremely lucky to get a kill.
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Re: T.I.E bomber dogfighting

Post by Tyyr »

Yeah, A-Wings are going to rape you. There's no getting away from that. The TIE Bomber is the last ship in the galaxy you want to take dog-fighting. You'd have better luck in Y-Wing or Missile boat than that thing. The only way to really have a chance to kill fighters in a TIE bomber is to pack it full of concussion missiles and depending on the game you're playing that's hit or miss. Also, they do piss against capital ships.

Trying to kill escorted ships in a TIE bomber is an exercise in futility. You really need your own fighters to occupy the rebel fighter screen so you can get to launch position.
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Re: T.I.E bomber dogfighting

Post by Granitehewer »

ok cheers, in that case do you think that the best plan might be to use my t.i.e. bombers as a screen or distraction whilst the better equiped for the job ships slip through, maybe the very fact that they are clearly well armed (all be it not for ship-ship) and are T.I.E's might mean they attract alot of fire.
A bit silly this but for some reason got loads of darth's T.I.E. from STANH, and wondered if i might use them with a similar stat to the T.I.E. perhaps use them as an elite squadron, any ideas as to a cool name for the class?
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Re: T.I.E bomber dogfighting

Post by Tyyr »

What other fighters do you have to rough up capital ships?

Vader's TIE is a TIE advanced. It's easily a match for an A-WIng. They'd make excellent escorts for the bombers.
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Re: T.I.E bomber dogfighting

Post by Granitehewer »

well total inventory for the imperials is a bit shocking as i lack the skills to make and money to buy the really elaborate looking T.I.E.s in the books (dunno what they are called by got really intricate honey combed pronged wings, layers of them).
Anyhoop....
Death star 2 (death star one was alas stood on in the middle of the night,having rolled off a shelf and into a slipper...gotta love living next to a train track)
several super star destroyers (although am sure that in canon are not called ''super'', think something to do with mattel or galoob toys trying to appeal to a broader market)
star destroyers (from the movies so think are just referred to as ISD)
T.I.E fighters
T.I.E advanced
T.I.E. interceptors
T.I.E. bombers
(Have got ground stuff too like stormtroopers, AT-AT's, At-ST's)

Facing me are...
x-wings
y-wings
b-wings
a-wings (i really hate how those look, like hot-rods)
neb-b frigates
rebel freighter? (the zepellin looking things)
blockade runners ( a squillion tantive iv's)
corellian corvettes (milenium falcons, think are called c c's)
mon cal cruisers (both types from SWROTJ)
and these brown things called ''gunboats'', also a blue mouse looking thing called the 'lady luck' (something to do with lando?)

think thats it, from what can work out, but likely wrong, the b-wings are rock hard but relatively unmaneuverable so hoping to outmaneuver them with my interceptors if possible.
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Re: T.I.E bomber dogfighting

Post by Tyyr »

Death star 2
Can't really maneuver but it's got guns out the ass and the superlaser. It's not a mobile fighter but it makes a hell of a strong point. If you can keep rebel fighters out of it.
several super star destroyers

Executor actually. About 17km long and heavily armed. Major battleships.
star destroyers
ISD's, which have been discussed before.
T.I.E fighters
Cheap, plentiful, but not that great overall.
T.I.E advanced
Slightly superior to the A-Wing. Well shielded and armed.
T.I.E. interceptors
Better dogfighters than X-Wings and TIE Fighters, but not as good as A-Wings
T.I.E. bombers
Slow, maneuverable, but can carry a lot of torps.

x-wings
An all around fighter. Excellent firepower for its size. With conc missiles its a potent dogfighter, with proton torps its a good light anti-ship platform. Sort of the F/A-18 of the rebellion.
y-wings
Like TIE bombers but better, well shielded, tough, and bit more manuverable. Still dog food for everything else.
b-wings
Almost as fast as the X-Wing, more maneuverable than a Y. Tough as nails and more firepower than even some small capital ships.
a-wings (i really hate how those look, like hot-rods)
Very fast, very maneuverability. Not a ton of firepower but enough. Interceptors.
neb-b frigates, blockade runners ( a squillion tantive iv's)
Not a ton of firepower in either. They're decent enough ships but against ISD's and Executor's they're just casualties that haven't happened yet.
rebel freighter? (the zepellin looking things)
Yeah, pretty much unarmed.
corellian corvettes (milenium falcons, think are called c c's)
That's the name of the blockade runner. The MF itself, if they're all built to that standard, would be about the equivalent of a B-Wing in my opinion.
mon cal cruisers (both types from SWROTJ)
Rough parity with ISD's. More shields but less firepower.
and these brown things called ''gunboats'', also a blue mouse looking thing called the 'lady luck' (something to do with lando?)
No clue.
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Re: T.I.E bomber dogfighting

Post by Granitehewer »

cool, cheers, you think that i should
put my interceptors against the a-wings?
use the fighters against the x-wings (hopefully greatly outnumbering them)?
have the bombers escorted if possible but maybe risk them against the y-wings at greater ranges?
use the t.i.e. adv against the heavily armed b-wings/mil falcs?
I shall hope to use ISDs against the rebel nebs and blockade runners, and the executors against the mon cal vessels.
Thing am fearing the most is ion cannon, as no idea how that will work or how effective it and the countermeasures would be..am having horrendous visions of losing a drained executor to squadrons of b-wings...
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Re: T.I.E bomber dogfighting

Post by Tyyr »

A-Wing bridge crashers aside, if the rebellion does fry an Executor, a minor miracle if they did, they'd be idiots to try to destroy it. It'd take too many resources that could be used to knock out operational ships. Remind me of the scenario because unless the Rebellion gets a TON of fighters or MonCal cruisers I can't see them winning this, film shenanigans aside.

If it's a one for one match up with the fighters I'd focus my efforts. You've got the anti-ship fire power in the capital ships that you don't need to press with the bombers. I'd focus on using all the TIE's, sans bombers, to break up republic fighter attacks, which is their big strength. I'd use my TIE Interceptors and Advanceds to hit X and A wing escorts then hurl the TIE fighters in to try and bust up the Y and B wings on their attack runs. TIE interceptors have and advantage against X-Wings and Advanceds can go toe to toe with A's. Those give you your best match ups and best chance to win. The TIE fighter is inferior to the X to a small degree and A wings will just destroy them. Save the TIE fighters for the less maneuverable Y and B's. Depending on the game set up I might even for go torps on the bombers and just load them up with conc missiles and use them to lob missiles into attacking Y and B wing formations.
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Re: T.I.E bomber dogfighting

Post by Granitehewer »

to be honest, am not sure of the scenario or victory conditions, or even if it will be a straight up even points a side match, am hoping so though as may remove the risks of anything flukey happening which is possibly more likely/annoying if the victory conditions or set up is weird, like if i lose a particular star destroyer, automatically ending the game etc
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Re: T.I.E bomber dogfighting

Post by Tyyr »

Without knowing the actual ground rules of the game its hard to advise on tactics beyond the simple basics.
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Re: T.I.E bomber dogfighting

Post by Granitehewer »

yes true, but now at least i can go into battle being armed with a bit of knowledge. :wink:
Someone said that neb-b's could be used by imperials as were once part of the fleet and the rebels acquired a few via defectors and raids,is that right?
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Re: T.I.E bomber dogfighting

Post by Tyyr »

Yup.
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Re: T.I.E bomber dogfighting

Post by Granitehewer »

cool. may end up using neb-b's for a bit of variety then.
am thankful that someone nicked my 'asteroids' (bits of cut and painted foam) and that would probs end up in fisticuffs at the game, re: navigation and impacts lol
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Re: T.I.E bomber dogfighting

Post by Deepcrush »

Forget the Nebs and go with Venator or Victory SDs. The Nebs will crumble under the Rebel fighter wings.
several super star destroyers (although am sure that in canon are not called ''super'',
In canon they are in fact called SSDs (Super Star Destroyers) and are rated depending on size between Battlecruiser and Battleship.
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