Ship of the week: X-wing starfighter

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Ship of the week: X-wing starfighter

Post by RK_Striker_JK_5 »

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From the trench run over Yavin IV to the eponymous novel series and beyond. One of the more iconic SW ships and one of the more badass fighters. Thoughts? Opinions?

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Re: Ship of the week: X-wing starfighter

Post by Tyyr »

It's obviously got some legs on it as it outlasted its replacement.

(All my experience is from the X-Wing/TIE Fighter series of games.)

Solid workhorse all around. If you don't know what to expect take an X-Wing. It can hold its dogfighting with just about anything short of a TIE Defender and it can roll most light warships in squadron formations.
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Re: Ship of the week: X-wing starfighter

Post by Sionnach Glic »

Fast, agile, well protected, well armed and superbly reliable. All in all, an excellent fighter.
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Re: Ship of the week: X-wing starfighter

Post by Deepcrush »

Rochey wrote:Fast, agile, well protected, well armed and superbly reliable. All in all, an excellent fighter.
Hard to beat this. Rochey has it right on. The X-Wing set the standard for the next hundred years in starfighters.
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Re: Ship of the week: X-wing starfighter

Post by Monroe »

Yeah my favorite alliance craft from all the X-Wing games I played (all two of them :P) and the Rogue Squadron games. Its a great craft. Though needing an R2 unit is kind of lame.
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Re: Ship of the week: X-wing starfighter

Post by Deepcrush »

Monroe wrote:Though needing an R2 unit is kind of lame.
A lot of craft need astrodroids but at least you can use just about any model for the X-Wings. Vs the E-Wings which could only fit the very very expensive R7s.
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Re: Ship of the week: X-wing starfighter

Post by Tyyr »

Monroe wrote:Though needing an R2 unit is kind of lame.
How is it lame?
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Re: Ship of the week: X-wing starfighter

Post by Deepcrush »

Tyyr wrote:How is it lame?
Because no pilot should ever need help flying his craft... :poke:
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Re: Ship of the week: X-wing starfighter

Post by Tyyr »

They're basically plug in navicomputers with some minor self repair abilities.

I guess that means any starfighter with a navicomputer is lame, which makes their ability to go FTL lame... which I can't even begin to wrap my head around.
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Re: Ship of the week: X-wing starfighter

Post by Deepcrush »

Tyyr wrote:They're basically plug in navicomputers with some minor self repair abilities.

I guess that means any starfighter with a navicomputer is lame, which makes their ability to go FTL lame... which I can't even begin to wrap my head around.
phssssssssssssshhhhhhhhhhhh.................. who needs repairs or FTL or flight support or autopilot or power control or.... oh wait.... :mrgreen:
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Re: Ship of the week: X-wing starfighter

Post by RK_Striker_JK_5 »

Astromechs can carry your own set of important hyperspace coordinates, maiking it pretty convenient for pilots.
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Re: Ship of the week: X-wing starfighter

Post by Tyyr »

Exactly, take your own presets with you and if the ship goes down you can take the droid instead of having to dig through the ship's electronics to try and fry the navicomputer.
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Re: Ship of the week: X-wing starfighter

Post by Lighthawk »

x-wing=better ship than it's design really should allow. I'm not knocking the fighter, I like it, but it's design isn't as practical as it should be. That huge nose and small canopy cuts pilot visibilty drastically, and putting the guns all the way out on the very edges of the wings should be causing all kinds of aimming issues.
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Re: Ship of the week: X-wing starfighter

Post by Monroe »

Their ability to plug in is nice but I think its lame in that they're even needed. Shouldn't that stuff be covered by the ship's computer? Yeah all that stuff is nice and all but a ship should be able to do that by itself.
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Re: Ship of the week: X-wing starfighter

Post by Tyyr »

Monroe wrote:Their ability to plug in is nice but I think its lame in that they're even needed. Shouldn't that stuff be covered by the ship's computer? Yeah all that stuff is nice and all but a ship should be able to do that by itself.
Ok, so if you didn't need an astromech you could save... what, a quarter cubic meter? Maybe a half, maybe? 30 or so kilos? The benefits of having a mobile astromech make the minor sacrifices needed for it seem trivial. I mean what's the actual problem with having an astromech?
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