DITL Battle #12 Comments Thread

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Tinadrin Chelnor
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Re: DITL Battle #12 Comments Thread

Post by Tinadrin Chelnor »

Spocky wrote:Can I have one too? My crew really needs one, as we are moving in slow motion.
I think they need lots and lots of coffee. However, 100 Credits and it's yours.
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Re: DITL Battle #12 Comments Thread

Post by Tinadrin Chelnor »

FINALLY THERE BE BLOOD!
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

The Steamrunners are a little more powerful (especially in their forward arsenal) than the Galor/Constellation, so as soon as they were within boxing range they could start throwing some heavy hits.
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Re: DITL Battle #12 Comments Thread

Post by Tinadrin Chelnor »

Aye, Reliant and I had to batter each other a bit after "contact", whereas it appears these two just gauged each others' faces off. Still, it's something :)
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Re: DITL Battle #12 Comments Thread

Post by Reliant121 »

It seems they've got far more punch than they can stomach. :wink:
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

Finally got all of the orders in and the Conn phase is up.

Tac orders please.
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

Not much really happening this turn. but the potential for some serious damage in to come.
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Re: DITL Battle #12 Comments Thread

Post by stitch626 »

Those poor redshirts.
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Re: DITL Battle #12 Comments Thread

Post by Sonic Glitch »

stitch626 wrote:Those poor redshirts.
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

They came in useful after all!
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Re: DITL Battle #12 Comments Thread

Post by Griffin »

I know it's just flavour text for a failed roll, but can we have a mechanic added for clogging vital systems with red shirts
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Re: DITL Battle #12 Comments Thread

Post by stitch626 »

This match up seems to be really sluggish. Like these ships are better at not dying than at killing things...
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

stitch626 wrote:This match up seems to be really sluggish. Like these ships are better at not dying than at killing things...
Well the problem is that they're both set up to shoot forward. The one turn they were both in a good Firing range and facing each other was the turn that both ships went from sparkly to having gaping chunks of hull missing. They've been at extreme range and not quite facing each other since then.
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

Conn phase is up. The computer penalty has really been killing Spocky's maneuvers the past few turns.
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Re: DITL Battle #12 Comments Thread

Post by Lt. Staplic »

see they turn face to face and the damage explodes
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