Okay so got it sorted, I'm not going to do this till the Battle Royal is finished since I am using that as practice to get back into it.
Going to do the basic strategy laid out before, but will have to reroll the ship assignments, but will stay mostly the same.
For this run I am sticking to a 2d map, meaning you only have 4 sides to attack, when I do First Contact I might try to work out a 3d model, but it would add a lot of dificulty.
So I figure I will post this so we can trouble shoot it now and be ready once the battle royal is done.
This is going to be the locational map:-
So that is us looking down on the top of the cube (which cant fire and you cant touch in this model).
Rather than have actual distances there will only be two options in conn phase. In the innner square which is weapons range, in that square you can fire and the Cube can hit you, outside that is a non combat zone where you cant fire and cant be hit. Each Conn phase you can move one unit, from inner to outter, or from side A to side B ect. You cant move from A inner to B outter though. You would have to go from A inner, to A outter, to B outter, to B inner. But the two outside turns you can be doing repairs ect.
Now this is the Cubes map:-
Again my MS paint skill leave a lot to be desired.
Each one of those represent one side of a the cube, a 5x5 area (I will have them labeled A-E and 1-5 (Like a chess board).
So in Conn phase, any ship in the combat square can fire. For the sake of simplicity, considering I am dealing with 40+ ships. Its going to be and all or nothing assult. You cant have one ship aim at multiple areas, but different ships can aim for different area.
So for example:-
The USS Mage in combat zone A, fires all weapons at zone C4.
Each section will take damage until it is first damaged (removing its combat roll what ever it may be), then crippled (Removing its ability to be repaired) and finally destroyed (meaning it is totally burnt out, opening the area behind it for attack)
Each section of the cube will have a function and roll, so each section destoryed lowers it combat effectiveness. Some areas might only have a beam weapon, or a tractor beam, some might have critical components for the Cubes opperation, whos destruction would seriously effect the Cube.
Now obviously you cant reach the inside 3x3 (and finally the single 1x1) zones until the area covering them is totally destroyed.
Now obviously the far right zone of side A is the same Zone as the far left zone of side B. A "damaged" will only affect the facing side it was attacked on, but a Cripple will affect both sides and a destroyed will wipe both out totally. So corners are vunerable.
So obviously Deep isnt here anymore and Spocky said he wants in.
So everyone who wants to ask question (I assume there will be many) can do so. And I will sort out the ships again.
Also I realised it was unfair that I knew the mage was the flag ship. So this time I will let you decide what ship it is (I'll probably name someone, like Tindarian, to name a ship to be the flag and tell all of you but not me) that way I cant unfairly wipe it out early.