Re: Admiral Kaine
Posted: Wed Feb 22, 2012 8:28 pm
Well that's different then.
The problem is that they can clearly get into colonial systems - as seen in the miniseries and that early S2 ep when they networked the Galactica. It's stupid, but the colonials must be using overpowered wifi with piss-poor encryption.Deepcrush wrote:Its not just a matter of the Cylons getting into a networked system. They have to have a way into said system. If I bought a couple of PS3's and then linked them together to game with several of my buddies but never connected them to the internet or any other external system. Then the Cylons can't hack it, simulators that are just plugged into each other and only each other would simply be out of reach.
Well we do know the Colonials use wireless communication. Personally, I always assumed that was how the Cylons hacked into the systems.Captain Seafort wrote:The problem is that they can clearly get into colonial systems - as seen in the miniseries and that early S2 ep when they networked the Galactica. It's stupid, but the colonials must be using overpowered wifi with piss-poor encryption.Deepcrush wrote:Its not just a matter of the Cylons getting into a networked system. They have to have a way into said system. If I bought a couple of PS3's and then linked them together to game with several of my buddies but never connected them to the internet or any other external system. Then the Cylons can't hack it, simulators that are just plugged into each other and only each other would simply be out of reach.
Then why don't they simply airgap the comms from the computers?Sonic Glitch wrote:Well we do know the Colonials use wireless communication. Personally, I always assumed that was how the Cylons hacked into the systems.
Captain Seafort wrote:Then why don't they simply airgap the comms from the computers?Sonic Glitch wrote:Well we do know the Colonials use wireless communication. Personally, I always assumed that was how the Cylons hacked into the systems.
Don't be silly. There ain't no airgap in the comms from computers.Captain Seafort wrote:Then why don't they simply airgap the comms from the computers?Sonic Glitch wrote:Well we do know the Colonials use wireless communication. Personally, I always assumed that was how the Cylons hacked into the systems.
Yes, with an external access such as the installation of those cylon signal boxes onboard Galacica they can download their virus into the systems or over a wireless network. Simulators don't need a wireless network.Captain Seafort wrote:The problem is that they can clearly get into colonial systems - as seen in the miniseries and that early S2 ep when they networked the Galactica. It's stupid, but the colonials must be using overpowered wifi with piss-poor encryption.Deepcrush wrote:Its not just a matter of the Cylons getting into a networked system. They have to have a way into said system. If I bought a couple of PS3's and then linked them together to game with several of my buddies but never connected them to the internet or any other external system. Then the Cylons can't hack it, simulators that are just plugged into each other and only each other would simply be out of reach.
What boxes? The clear impression throughout the series is that the Cylons can hack any networked system, regardless of the presence or absence of any pre-emplaced kit.Deepcrush wrote:Yes, with an external access such as the installation of those cylon signal boxes onboard Galacica they can download their virus into the systems or over a wireless network.
Neither does the main ship's network - they've still evidently got one.Simulators don't need a wireless network.
He is talking about the cylon box that was discovered in season 1. Without the box, Cylons couldn't hack into Galactica.Captain Seafort wrote:What boxes? The clear impression throughout the series is that the Cylons can hack any networked system, regardless of the presence or absence of any pre-emplaced kit.Deepcrush wrote:Yes, with an external access such as the installation of those cylon signal boxes onboard Galacica they can download their virus into the systems or over a wireless network.
Neither does the main ship's network - they've still evidently got one.Simulators don't need a wireless network.
Then it's evidently a work-around to counter the colonials' separated computer systems. If the Cylons always need a hard connection to get in, then why were the old battlestars separated computer systems treated as the only solution, rather than simply a fall-back in case of the Cylons getting a hard connection?McAvoy wrote:He is talking about the cylon box that was discovered in season 1. Without the box, Cylons couldn't hack into Galactica.
That was a different situation to the one Galactica's non-networked systems were designed to guard against. The CNS backdoor allowed them to shut down the entire colonial fleet instantly, whereas their hacking trick was a lot more hit-and-miss, albeit still a serious threat. Again, look at early series 2 when the Galactica had to network her computers to speed up a jump, and immediately started suffering progressive penetration from the Cylons. That attack would ultimately have had the same effect as the backdoor, but it took a lot longer.Deepcrush wrote:The whole opening of the Cylon attack required that the Cylons had already infiltrated the Colonial's systems. Number Six spoke about it in Part One of the mini-series just as the nukes began falling.
Then why was Galactica suffering system penetration when she networked?Its also a matter of software/v/hardware. A virus requires software to operate, Galactica does and neither does a flight simulator. Hard copy preset values controlled by other humans with a human overseer on a closed network removes the risk of the Cylon virus being able to do anything since you can just reboot every time you go to use the system.