So I was looking over the archive and found the old Paladin design threads where we designed a Federation Battleship from the ground up.
I had totally forgotten how involved that was and how interesting it was to try to create a balanced ship.
Added to that I am currently rereading the unity Saga over in SFDebris, which anyone who has read it knows massively mixes up the Star Trek and Star Wars universe. Featured are fighter wings which are nonexistent in the Trek Universe but feature a lot in Wars. The closest we see in Trek are the Dominion Bugs and the smallest scale of BoP. Both of which are shown to actually be rather effective in combat.
So I propose once again going from the ground up and trying to design a ship that fits into the Federations fleet post Dominion War.
Set one or two years after the Paladin went into full scale production. We can assume the original design run of 12 Paladins have been fulfilled and after proving successful they have been put into long term production with the ship yards putting out between 6-8 a year.
Starfleet has officially split into two wings, Military and S/E. With one overall budget split between the two departments decided every two years by the Federation Council or by emergency executive order.
Current ship building models are:-
Battleship – Paladin – Heavy Battleship, minimal luxury, average endurance.
Diplomatic Cruiser – Soverign – A battle ready cruiser but with a higher level of comfort and scientific equipment, used for a display of force but can also be used diplomatically. Long endurance.
Escort/Firgate – Defiant – Short range escort class vessel.
Tactical scout – Prometheus – Fast, heavily armed, average armor, average endurance.
Torpedo boat/Destroyer – Akira – Fast with heavy Torpedo armament, average protection.
Medical –Olympic – Hospital ship
Long range explorer – Galaxy class – Long endurance, high scientific and luxury rating.
Work Horse – Nebula – Used for a variety of missions across the breadth of the Federation
Long range scout – intrepid - Long endurance and moderate luxury and scientific potential.
Science scout –Nova – Used for mission in core systems.
Redundant fleet – All classes of ships produced pre 2365 – used for low risk missions within the borders of the Federation.
Any class of ship specifically not mentioned is no longer in Production and fall under redundant fleet and under command of Science and Exploration wing.
So now we add a dedicated Carrier. We will design specific craft to be used concurrently with it during the design process.
To start with we have to allocate our resources.
The Carrier project has been allocated 30 million tons of resources by Starfleet’s military wing. An allotment that would build the equivalent of 6 GCS. If the project proves successful a yearly allotment of 20 million tons we are allocated.
Here are some examples on sizes of other ships:
Paladin – 5,200,000
You my fellow DITLers are have to first decide how to best use this allotment, the distribution of resources. The options that have been presented are as follows:-
Small carrier run = about 80-90
Small Carrier of size similar to Akira, 300,000 tons a piece excluding fighters
Craft allotment 120
Build time, 12 months
Medium carrier run = 8-9
Medium Carrier of size similar to sovereign, 3,000,000 tons excluding fighters
Craft allotment 2,500
Build time, 18 months
Large Carrier run = 3-4
Larger than anything currently in the Federation, 7,000,000 tons, excluding fighters
Would need to dedicate 5,000,000 of initial start up resources to help customize specialized drydock facility to build.
Craft allotment 10,000
Build time, 30 months
Starfleet is capable of supplying almost any number of Shuttlecraft at the moment and can retrofit some facilities to produce up to 500 fighter/bomber class ships a year with no additional cost, anything over the 500 number we will need to spend 500,000 tons of the initial start up resource allotment to expand the facility to produce 500 more craft a year.
Below are the craft a ship like this would carry, the design process will happen in several stages like last time. Depending on the design process the allotment for each vessel can go up or down depending on if with add more features to the carrier or strip them away, right now is what the designers would consider a middle ground number for a craft of the stated size. So while designing the vessel you must keep in mind the cost of the vessels in over all resource requirements.
Light fighter – 12 tons – space 1 allotment – no armor, high agility, Beam weapons only, no warp
Medium fighter – 20 tons –space 1.25 allotments– light armor, good agility, Beam/phase canon weapon and single torpedo tube, warp 6
Heavy fighter – 35 tons -1.75 allotments - medium armor, average agility, Torpedo tube, beam weapon and dual phase canon. Warp 8
Bomber – 40 tons -2.25 allotments - Medium armor, Beam weapon, Two torpedo tubes.
Shuttle – 40 tons – 3 allotments- multipurpose light craft
Troop ship - 80 tons – 5 allotments - Medium armor, no warp. For deployment of troops onto planetary surface or space station, holds 240 troops.
Yacht – 75 tons -5 allotments- Captains private vessel, high luxury, warp 8.5.
For now we are just deciding on the size of the ship. Ship lay out, armament, speed, living conditions, shape, protection, will all be decided upon in future threads.
You can change you vote if you wish.