Lighthawk wrote:While that does make some sense, on a certain level, I'm just not pleased with it. I think it's largely a matter that every phaser and every disruptor seems to be by and by the same as every other phaser/disruptor. Where are the species' specific traits to each of these weapons? The sword for example was a weapon used by just about every single civilization that graced the earth, and each one put their own flavor and feel to the weapon.
Yes, swords did vary greatly from place to place. Compare a gladius to a katana and you'll see easily how different fighting styles influenced different weapon designs.
But
why did so many different sword designs evolve? Different sword designs evolved due to different figthing styles. The Japanese were more individual fighters, and thus created a long, curved sword that they could swing in a wide arc. The Romans moved and fought in great masses of men, meaning that there was no
room to swing a long sword without beheading the guy standing next to you. Thus a small sword designed for thrusting was created.
Now take a look at modern combat. Compare an Italian soldier to a Japanese soldier. There really isn't that much of a difference in tactics or training. Thus there's no
need for massive variation in weapons. Now take a look at a gun built in Italy and a gun built in Japan. They're much the same, because they're built for the same purpose with the same tactics in mind.
The same should hold true for Trek. When it comes to ground combat, there simply isn't any need for weird and wonderful gun designs. A Klingon disruptor
should look like a Romulan disruptor, as there's no real difference in fighting style when using a gun.
Tyyr wrote:5.56mm rifle round vs. 16" naval round. Javelin anti-tank guided missile vs. Russian "Sunburn" style antiship missile. They all operate on the same principles but you will NEVER mistake one for the other. There's nothing wrong with most vessels using a torpedo like weapon but why do they all act the same way? Where are the little swarmers, the big monsters. The slow but incredibly accurate or the hyper fast ones? Why is the color the only thing that seems to change?
Standardisation, perhaps? Maybe the various powers sell torps to others, bringing about a sort of standardised torpedo casing size. The
payload of the weapons, however, has been seen to vary greatly. Calcs have put torps varying from a few KT to one or two GT.
Lighthawk wrote:I'm not saying it doesn't make sense, but EVERY alien race is of the exact same mind set on this? Hell, if it's better to have stuff inside the ship, why doesn't everyone follow the bird-of-prey idea of sticking the warp nacells inside as well?
Well, the accepted theory is that shoving the nacelles inside the vessel and armouring them reduces speed and effeciency in some way. Thus the Federation may have decided to favour speed over protection, and placed the nacelles outside, while the Cardassians favoured resilience over speed and placed the nacelles inside.
When it comes to the placement of torp tubes, however, there really aren't that many possible variations that are practical. Shoving everything inside the ship is simply the best option. Thus everyone does it.
Lighthawk wrote:I point to Tyyr's words about differences in combustion engines for my responce to this.
To be honest, I'm not sure how applicable the combustion engine comparison is. We've no idea how transporters work. We know that there are a number of ways to rig up a combustion engine, but there may not be as many ways to hook up a transporter. It's quite possible that they're very finnicky and require precise construction with little deviation. Indeed, the fact that every transporter seen follows a similar pattern would seem to indicate this.
Lighthawk wrote:Exactly. Plus which one allows for a tactile feel of the ship's movement?
On a related note, I just remembered the episode where Tuvok went blind and then somehow still managed to use his flat, featureless touch-screen control panel. It's no wonder Starfleet doesn't bother teaching tactics and combat strategies; they're too busy teaching cadets how to memorise their consoles.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"