demo ship combat upgraded Galaxy vs Lakota
Alright gotta be a little realistic for the crews. Now that the escape pods are launched and they saw their fellow blow up the remaining shuttlecraft jump to warp. You get one last quantum spread at them as they energize, but you miss the squirley little things.
Are escape pods warp capable?
The Lakota is technically warp capable as you can still go to warp on a single damaged nacell and no navagational deflector as I understand it. But it would be sllooowwww and without the deflector or forward tractor beam you'd take damage from stuff in space as you plow into it at warp speed.
I think escape pods and the captain Yacht are impulse only though. (ALthough quick impulse yes?)
Are escape pods warp capable?
The Lakota is technically warp capable as you can still go to warp on a single damaged nacell and no navagational deflector as I understand it. But it would be sllooowwww and without the deflector or forward tractor beam you'd take damage from stuff in space as you plow into it at warp speed.
I think escape pods and the captain Yacht are impulse only though. (ALthough quick impulse yes?)
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Anyway looking for postgame comments. The whole reason of actually pitting people against each other was that I felt it would be more likely to produce a situation where people might see things they think should change compared to if you were working together and won.
A couple things from myself. Except for Deep getting vicious at the very end both captains showed a whole lotta sportsmanship as they each took thier lumps. I thought the ships were very well matched. It could easily have gone the other way on any number of rolls.
The big tactical question in my mind is that of targeting shots. Obviously it had some big pay offs for deep when torps breached shields, but otherwise it just reduced the total damage output. In hindsight if Rochey had been fireing with less targeting on the torps (especially the high risk miss) he probably would have won. Though of course if that had hit it would have ended things right there, and Rochey couldn't have known how much time he'd have to keep fighting.
Granted in the end the galaxy lost with a fair smattering of shield strength. But Rochey also stopped angling. It would seem that once you lose a section of shield you're kinda forced to always dedicate part of your turn to having your con angle the good parts toward the enemy. Is that a bad thing? Does shield burn though seem to easy?
A couple things from myself. Except for Deep getting vicious at the very end both captains showed a whole lotta sportsmanship as they each took thier lumps. I thought the ships were very well matched. It could easily have gone the other way on any number of rolls.
The big tactical question in my mind is that of targeting shots. Obviously it had some big pay offs for deep when torps breached shields, but otherwise it just reduced the total damage output. In hindsight if Rochey had been fireing with less targeting on the torps (especially the high risk miss) he probably would have won. Though of course if that had hit it would have ended things right there, and Rochey couldn't have known how much time he'd have to keep fighting.
Granted in the end the galaxy lost with a fair smattering of shield strength. But Rochey also stopped angling. It would seem that once you lose a section of shield you're kinda forced to always dedicate part of your turn to having your con angle the good parts toward the enemy. Is that a bad thing? Does shield burn though seem to easy?
I guess we'll see how final comments go. For combat it's pretty well over. It's just down to RP type things like Deep searching through all the floating space wreckage for escape pods or trying to track down Rochey.Captain Seafort wrote:Escape pods are thrusters-only, the yacht is impulse capable. Is this a first on DITL - a thread that has lasted from start to finish without going completely off-topic?
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Tell you what, we'll call it a draw.
Yeah...I got beat badly at the end.
Anyway, I think the system works pretty well. I can't really see anything that needs a going over.
And that was great fun!
Yeah...I got beat badly at the end.
Anyway, I think the system works pretty well. I can't really see anything that needs a going over.
And that was great fun!
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
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Nah, I heareby officaly surrender.
Er, I mean; I am hereby strategicaly withdrawing.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
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