Swappable Components

Trek Books, Games and General chat
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Swappable Components

Post by Lighthawk »

But as Tyyr pointed out, with a big enough transporter, you can make the system work relatively easily. You don't have to haul things around, jam them through tight fits, or cut holes to get pieces out. Disconnect and beam away, then beam in the new part and hook it up.
Image
User avatar
kostmayer
Captain
Captain
Posts: 2812
Joined: Sun Jul 15, 2007 11:08 am

Re: Swappable Components

Post by kostmayer »

Would a ship designed so that modules could be swapped out be inherently weaker then a ship that wasnt?

We've talked about how a ship capable of saucer seperation is weaker at the seperation point. If a ship was build so that parts of it could be easily removed and replaced, would it be a strong as a 'one piece ship'?
"You ain't gonna get off down the trail a mile or two, and go missing your wife or something, like our last cook done, are you?"
"My wife is in hell, where I sent her. She could make good biscuits, but her behavior was terrible."
User avatar
McAvoy
Rear Admiral
Rear Admiral
Posts: 6243
Joined: Wed Feb 13, 2008 1:39 am
Location: East Windsor, NJ

Re: Swappable Components

Post by McAvoy »

I don't think so. Easily swappable means easily removed. Ships are built on a skeleton which are welded/riveted/self sealing stem bolted/duct taped together which means that they part of the overall strength of the ship. Whereas while a module or easily swappable component can be made part of the frame but the easy part of it would mean it would not be as strong as a permanent piece of the ship is. There are ways of getting around it like excessive amounts of clamps which would make it heavier and much more bulky than a simple frame would be.

I hope that makes as much sense as it did in my head.
"Don't underestimate the power of technobabble: the Federation can win anything with the sheer force of bullshit"
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Swappable Components

Post by Lighthawk »

McAvoy wrote:I don't think so. Easily swappable means easily removed. Ships are built on a skeleton which are welded/riveted/self sealing stem bolted/duct taped together which means that they part of the overall strength of the ship. Whereas while a module or easily swappable component can be made part of the frame but the easy part of it would mean it would not be as strong as a permanent piece of the ship is. There are ways of getting around it like excessive amounts of clamps which would make it heavier and much more bulky than a simple frame would be.

I hope that makes as much sense as it did in my head.
Makes sense to me. However, someone in one of the other threads once brought up the idea of transporter "welding". Basically using the transporter to energize the edges of two objects and fuse them together at an atomic level, so that they become one solid piece. It'd be an extra step in the process, but it would let you regain that lost structural strength.
Image
Lt. Staplic
2 Star Admiral
2 Star Admiral
Posts: 8094
Joined: Sat Sep 06, 2008 3:25 am
Commendations: Cochrane Medal of Excellence
Location: Somewhere Among the Stars
Contact:

Re: Swappable Components

Post by Lt. Staplic »

kostmayer wrote:Would a ship designed so that modules could be swapped out be inherently weaker then a ship that wasnt?

We've talked about how a ship capable of saucer seperation is weaker at the seperation point. If a ship was build so that parts of it could be easily removed and replaced, would it be a strong as a 'one piece ship'?
No, the main reason for this, as has been mentioned, is that with saucer separation you're actually just clamping together two frames, each frame then contains the different parts attacked to it that function and make it a ship, however at the point of intersection, there is minimal frame work which is what makes that point so week, they can have any framework crossing the area to reinforce it.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Mikey
Fleet Admiral
Fleet Admiral
Posts: 35635
Joined: Fri Jul 27, 2007 3:04 am
Commendations: The Daystrom Award
Location: down the shore, New Jersey, USA
Contact:

Re: Swappable Components

Post by Mikey »

McAvoy wrote:I don't think so. Easily swappable means easily removed. Ships are built on a skeleton which are welded/riveted/self sealing stem bolted/duct taped together which means that they part of the overall strength of the ship. Whereas while a module or easily swappable component can be made part of the frame but the easy part of it would mean it would not be as strong as a permanent piece of the ship is. There are ways of getting around it like excessive amounts of clamps which would make it heavier and much more bulky than a simple frame would be.

I hope that makes as much sense as it did in my head.
Makes perfect sense to me, but if I were you I wouldn't take my agreement as a ringing endorsement. :P

However, this sort of "module swapping" would, to my mind, by used in a limited capacity - each type of ship would be "factory pre-set" to its intended role, and such custom modules would only need to be added in relatively uncommon circumstances.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
User avatar
Bryan Moore
Captain
Captain
Posts: 2729
Joined: Sat Jul 14, 2007 4:39 am
Location: Perpetual Summer Camp
Contact:

Re: Swappable Components

Post by Bryan Moore »

I would think crew quarters would also be remarkably easy to fabricate and produce. Not for swapping out, but for easy dropping in. Plus, if you ever needed to remove some for extra storage or something, bam, there ya have it.
Don't you hear my call, though you're many years away, don't you hear me calling you?
User avatar
McAvoy
Rear Admiral
Rear Admiral
Posts: 6243
Joined: Wed Feb 13, 2008 1:39 am
Location: East Windsor, NJ

Re: Swappable Components

Post by McAvoy »

Modular makes sense if you can swap out a component that was always designed as a easily swappable component, such as aircraft drop tanks in exchange for bombs or missiles. Crew quarters can modular as easy as moving in or out of an apartment.
"Don't underestimate the power of technobabble: the Federation can win anything with the sheer force of bullshit"
Mikey
Fleet Admiral
Fleet Admiral
Posts: 35635
Joined: Fri Jul 27, 2007 3:04 am
Commendations: The Daystrom Award
Location: down the shore, New Jersey, USA
Contact:

Re: Swappable Components

Post by Mikey »

Why would you need to swap in (or out) crew quarters? The optimum crew size of a given ship should be a pretty constant number; and if you need to billet troops, it would be easier to just convert a cargo bay or something than to swap in a barracks module.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
User avatar
Bryan Moore
Captain
Captain
Posts: 2729
Joined: Sat Jul 14, 2007 4:39 am
Location: Perpetual Summer Camp
Contact:

Re: Swappable Components

Post by Bryan Moore »

Mikey wrote:Why would you need to swap in (or out) crew quarters? The optimum crew size of a given ship should be a pretty constant number; and if you need to billet troops, it would be easier to just convert a cargo bay or something than to swap in a barracks module.
Might be rare, but in a wartime situation, why have all those family crew quarters on the GCS?
Don't you hear my call, though you're many years away, don't you hear me calling you?
Mikey
Fleet Admiral
Fleet Admiral
Posts: 35635
Joined: Fri Jul 27, 2007 3:04 am
Commendations: The Daystrom Award
Location: down the shore, New Jersey, USA
Contact:

Re: Swappable Components

Post by Mikey »

But there's a far easier way to change them into storage, or troop billets, or whatever, than trading out whole integral sections of the ship.

I think there is an idea that the highest-tech solution is the best one. Just because it is possible to swap out modular sections of the ship with 24th-century tech doesn't mean that it should be done. Like I said, they may be able to swap out officer quarters for cargo space or troop billets, or whatever; but because they can doesn't meant that it's the best way to go about it. Instead of taking the ship apart, just convert the rooms.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
User avatar
McAvoy
Rear Admiral
Rear Admiral
Posts: 6243
Joined: Wed Feb 13, 2008 1:39 am
Location: East Windsor, NJ

Re: Swappable Components

Post by McAvoy »

Well it wouldn't be that hard. Ships nowadays have something similar. Basically, you have frame which does all the structural loading it should and the room is big enough. Then you put up metal or even plastic dividers bolted down somewhere, then you got a two rooms. For example, onboard the aircraft carriers (safe to assume that the small boys aka anything-smaller-than-a-aircraft-carrier have this too), they use the bunks as a divider from outside a berthing to create a wall seperating the berthing and creating a passage way.

Of course what we have seen is that most ships don't give the typical crewman a 6x3, 1 foot deep locker that they sleep on and call it home. It's more like an apartment. Believe me, if the ships I have been on are like that then deployments would have been much more enjoyable.
"Don't underestimate the power of technobabble: the Federation can win anything with the sheer force of bullshit"
Mikey
Fleet Admiral
Fleet Admiral
Posts: 35635
Joined: Fri Jul 27, 2007 3:04 am
Commendations: The Daystrom Award
Location: down the shore, New Jersey, USA
Contact:

Re: Swappable Components

Post by Mikey »

I'm all for flexible design. All I'm saying is that if you have a pair of the space-Hilton suites that senior officers on a GCS seem to get, and you could billet 30 troops in the same space, it makes more sense to just move out the beds and coffee tables and put in bunks; rather than tearing the officers' quarters out of the ship entirely and inserting pre-fab barracks.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
User avatar
McAvoy
Rear Admiral
Rear Admiral
Posts: 6243
Joined: Wed Feb 13, 2008 1:39 am
Location: East Windsor, NJ

Re: Swappable Components

Post by McAvoy »

I agree. Much more cost effective, if maimizing space is your goal. If you want to make the Galaxy class into a 30,000 person troop transport great idea. But to do with with only 1,000 people on obard on the ship the size of the Galaxy class would be a waste.
"Don't underestimate the power of technobabble: the Federation can win anything with the sheer force of bullshit"
Mikey
Fleet Admiral
Fleet Admiral
Posts: 35635
Joined: Fri Jul 27, 2007 3:04 am
Commendations: The Daystrom Award
Location: down the shore, New Jersey, USA
Contact:

Re: Swappable Components

Post by Mikey »

:confused:

Why would anyone create troop barracks for a ship that wasn't going to carry troops?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
Post Reply