Zombie Invasion

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Shotgun
11
27%
Chainsaw
0
No votes
Machete
1
2%
Axe
1
2%
Rifle
6
15%
Pistol
5
12%
Machine Gun
4
10%
Flamethrower
1
2%
Grenades or other explosives
5
12%
SMG
7
17%
Other
0
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Total votes: 41
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Deepcrush
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Re: Zombie Invasion

Post by Deepcrush »

No one said there's only one weapon choice. We're just pointing out the stupidity of the choice that was brought up.
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Re: Zombie Invasion

Post by Lighthawk »

Seems reasonable to me. Given unlimited ammo and unlimited fuel, biggest issue is food and fresh water. With no society to speak of, that means farming for any long term survival. Farming means defending a given plot of land, and a big open one at that. Sounds perfect for a big, mounted weapon.
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Re: Zombie Invasion

Post by Deepcrush »

Zombies are after people, not farm land. Staying in one place that isn't a self supplying fortress will do nothing but draw in ever growing hordes.
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Re: Zombie Invasion

Post by McAvoy »

Problem is that eventually you will need to find food. There is alot of packaged food that will only last for so long before you have to start hunting or gathering food. Hunting depends greatly if these zombies will also attack wild life as well. If they do then hunting will be incredibly hard. Farming will have to be a way to go. Which is why I suggested the mid-west US. That is far more wide open and less populated meaning less zombies to deal with.

Another thing too, some zombies just walk around until they see a human and some can somehow detect humans probably smell. So which one?
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Re: Zombie Invasion

Post by Lighthawk »

Deepcrush wrote:Zombies are after people, not farm land. Staying in one place that isn't a self supplying fortress will do nothing but draw in ever growing hordes.

Unless the zombie have some kind of human detecting sense, not really. Going by the typical depictions, zombies still need to see or hear you to find you (or maybe smell). When not otherwise engaged in human chasing/grabbing/eating zombies seem prone to either A) Stand in place doing nothing or B) Wander aimlessly.

Behavior A means that once you've cleared zombies out of a given area, it's going to remain zombie free unless some survivors being chased by zombies enter that area. This would actually be accomplished easiest by using a mounted weapon; you drive around in circles about the land you intent to inhabit and shoot everything that shows up to investigate the noise. Once zombies stop showing up, you've probably gotten the majority of them. What are left will be easy to handle with your mounted weapon if they manage to somehow find your farm/home land.

Behavior B isn't too much different, as that random wandering means big zombie groups will break up into easier to handle small groups or individuals. It will mean that you'll have to deal with the odd group or loner that manages to randomly wander close enough to find you, but again, with a mounted weapon and some basic thinking, it shouldn't be a problem. Clear an area, start farming, stay alert.

Obviously, this kind of behavior needs to be done in the right location. Next to a major city? Bad. Out in the country? Good.

And if we're really going to abuse the unlimited ammo thing, give me a Mk 19. Really won't matter what kind of zombies you're dealing with then.
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Re: Zombie Invasion

Post by Deepcrush »

The issue is that its still nothing that can't be handled by a lighter, more mobile weapon.
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Re: Zombie Invasion

Post by Lighthawk »

Maybe, but why not include a much more powerful, longer ranged option? Certainly a personal weapon would be a very smart thing to have on hand all the time in a zombie world. But if you're going to commit to farming, which you really almost have to if you want to die of old age, why not have a weapon that can turn zombies to chunky salsa at 1000+ yards and which would make any would be thieves seriously reconsider the risk of approaching your land? The human threat makes something like a .50cal machine gun an even more sensible option to have, you'll be putting a superior quality and quantity of firepower their way before they can really hope to accurately fire back.
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Re: Zombie Invasion

Post by McAvoy »

Assuming of course the other humans don't have the same or better weapons.
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Re: Zombie Invasion

Post by Deepcrush »

The problem with weapons like that is that if you're mobile then you throw stealth out the window. If you're using them with stealth in mind, then you're not going to be able to be mobile. Taking an MG42 or M1919 would be a better option then a MaDeuce.
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Re: Zombie Invasion

Post by Lighthawk »

Indeed, but all the given scenarios involving these weapons have thus far been ones where stealth isn't the key factor.

If you're playing the nomad, then of course you don't want something big, heavy, and loud.
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Re: Zombie Invasion

Post by Deepcrush »

Maybe, but just like you looked for a middle ground with SMGs early on. The same issues will come up with MGs now. The M2 is nice but it just doesn't give you the options of other weapons.
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Re: Zombie Invasion

Post by Lighthawk »

Yes, and I did mention having a personal weapon on hand at all times would be the smart thing to do. There's my other options. I'm not trying to claim that having a M2 or Mk 19 means you're universally covered for any situation, but for area denial, that's about as good as it gets.
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Re: Zombie Invasion

Post by Deepcrush »

If you're sticking to just area defense then yes. Those two weapons pack about as much punch as you could ever need or use in a zombie invasion.
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