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Re: Too many ships on the dance floor

Posted: Fri Oct 15, 2010 10:36 pm
by Reliant121
I think the difference, correct me if I am wrong, is that a terrorist group are disorganised and within reason chaotic. They dont really care if they lose a car, or...asset as termed. If it means killing the enemy dogs then its fine. A guerilla group would likely have the organisation and advanced knowledge to preserve their assets.

Re: Too many ships on the dance floor

Posted: Fri Oct 15, 2010 11:21 pm
by Mikey
The difference doesn't matter, because Solka's being a dumbass. Here it is: IRA, Al-Qaeda, whoever - the cause is more important than anything, lives or material assets. If a terrorist for Al-Qaeda - one who truly believes in his cause - is tasked with performing a mission for that cause that requires sacrificing his car, he will sacrifice his car; whether it's a 1992 Toyota Corolla or a 2010 Bentley GT.

I already told you that I get it - he doesn't care about the lives he claims. If you bothered to read any posts but your own, you'd have read that. The point (as I RE-reiterate) isn't a choice between those kids or a possession; it's that the willingness to murder innocents IS INDICATIVE of the type of person who'd sacrifice material assets for his cause.

Re: Too many ships on the dance floor

Posted: Sat Oct 16, 2010 10:08 pm
by Coalition
Tyyr wrote:If a terrorist organization steals a ship you can be sure that the authorities will be on the look out for that kind of ship. If you steal a class X ship the next time a class X ship shows up somewhere unexpected people in charge will notice and investigate. Class X ships will be subjected to more intense scrutiny. It all creates heat that the terrorists will not want. Much easier to just hitch a legit ride on a ship or smuggle things randomly.
I'd pick a Class X ship that was among the most common vessels used locally. This causes lots of security headaches for Starfleet, or whoever is responsible for monitoring port security. This gives me camoflage, and as long as I only use it for smuggling, eventually the people watching will grow tired, and I can se it later. Who knows, I might even turn a profit with it, to be used as 'charitable donations'. The other fun idea is just stealing the ship, making a proclamation about an attack, stripping the ship for parts, and then dumping the remainder into a star. Security will be tight for several weeks/months whenever one of those ships shows up, and you've gotten yourself a bunch of spare parts, with nothing to worry about (except serial numbers on them).
Tyyr wrote:Given the capability of Trek sensors it'll take more than falsified papers to slip through security. Still, go back to my main point. Why bother with that when you can just use perfectly legit transports that you don't have to take any responsibility or ownership for?
A privately owned transport allows for some flexibility. Instead of being bound to a single route, you can divert a bit south of an island/system instead of north, to pickup/dropoff various passengers and materials. Of course, System traffic control will notice the difference, and likely ask you about it. Of course, for this you might want to have a separation of areas, so people don't seize the smuggling ship, and realize the Captain is also the leader of the terrorist group.

So a terrorist group might have a large transport, but they would do their best to separate it from their combat activities to avoid linkage/detection/seizure. You were right.

Re: Too many ships on the dance floor

Posted: Sat Oct 16, 2010 10:18 pm
by stitch626
Given the capability of Trek sensors it'll take more than falsified papers to slip through security.
Couldn't you just change the transponder? Change that and the engine signature and the ships could "look" like whatever they wanted it to, at least on sensors.

Re: Too many ships on the dance floor

Posted: Sun Oct 17, 2010 11:26 pm
by Deepcrush
stitch626 wrote:
Given the capability of Trek sensors it'll take more than falsified papers to slip through security.
Couldn't you just change the transponder? Change that and the engine signature and the ships could "look" like whatever they wanted it to, at least on sensors.
Now just find the crew and personnel skilled enough to do it, get the codes needed from the owner, designer, builder and then pay for the operation. Shouldn't be much different then the IRA building their own Space Shuttle really, totally simple. (Yes, that is sarcasm)

Re: Too many ships on the dance floor

Posted: Mon Oct 18, 2010 2:33 am
by stitch626
Deepcrush wrote:
stitch626 wrote:
Given the capability of Trek sensors it'll take more than falsified papers to slip through security.
Couldn't you just change the transponder? Change that and the engine signature and the ships could "look" like whatever they wanted it to, at least on sensors.
Now just find the crew and personnel skilled enough to do it, get the codes needed from the owner, designer, builder and then pay for the operation. Shouldn't be much different then the IRA building their own Space Shuttle really, totally simple. (Yes, that is sarcasm)
Considering a trained starfleet crew could do it to the Defiant on the fly so that it looked like a Maquis ship, I can see it decently simple if the guys did their homework.

Re: Too many ships on the dance floor

Posted: Mon Oct 18, 2010 2:37 am
by Mikey
Possible on a rare occasion, maybe, but not simple. That's like saying a good "A" mechanic at an auto shop could easily fix an M1 Abrams if he got a quick look at the manual.

Re: Too many ships on the dance floor

Posted: Mon Oct 18, 2010 3:05 am
by Deepcrush
stitch626 wrote:Considering a trained starfleet crew could do it to the Defiant on the fly so that it looked like a Maquis ship, I can see it decently simple if the guys did their homework.
The key in that line is "Trained Starfleet Crew". I'm not shocked that a tank crew knows how to use a tank or that a pilot can fly a plane. Its another thing when a group of nobodies who have zero training or experience on things have the ability to get a hold of a ship. Only worse if they have to find some form of upkeep on the ship.

Re: Too many ships on the dance floor

Posted: Mon Nov 01, 2010 7:06 pm
by Lazar
Related question: Let's say I'm piloting a spaceship, and I'm approaching Planet X at .01 c from a distance of several AUs. Would I be able to settle into a stable orbit just using the planet's gravity, or would I have to turn my ship in the opposite direction of travel and fire my main thrusters in order to decelerate?

(It seems like they never really explained deceleration in Trek.)

Re: Too many ships on the dance floor

Posted: Mon Nov 01, 2010 7:18 pm
by Deepcrush
.01c is still rather fast so breaking thrust would be required.

Re: Too many ships on the dance floor

Posted: Mon Nov 01, 2010 7:29 pm
by Captain Seafort
Deepcrush wrote:.01c is still rather fast
And then some. For comparison, even low Earth orbit is only 0.00003c, and a Clarke orbit is about a third of that.

Re: Too many ships on the dance floor

Posted: Mon Nov 01, 2010 8:07 pm
by Lighthawk
Also have to take into account just how much gravity your planet X has. Not that anything planet sized is likely to safely catch you at even relatively slow fractions of C, but it will make a difference.

Re: Too many ships on the dance floor

Posted: Mon Nov 01, 2010 9:09 pm
by Tyyr
You have to break, any orbit you could conceivably attain with a gravity assist would be so extreme your grandchildren would be long dead and buried before your ship came swinging back around.

Re: Too many ships on the dance floor

Posted: Wed Nov 03, 2010 4:49 pm
by Graham Kennedy
In theory you can orbit any planet at any speed. For any given body, the higher you want your orbital speed to be the closer you need to get. However, there's a slight problem with orbital speeds that high... the math isn't that hard... force needed for a circular orbit is F = mv^2 / r. That comes from gravity, which is given by G Mm / r^2.

So mv^2 / r = G Mm / r^2 The m cancels out and you get

v^2 / r = GM / r^2 We can lose an r from each side and...

v^2 = GM / r

r = GM / v^2

G is 6.67sx10^-11, M for Earth is 6x10^24 kg, so if we plug in 0.01 c = 3x10^6 m/s, we get...

r = 44.48 m/s

And so we need to orbit... about 45 metres from the center. I trust you see the problem!

In practice the fastest you can go and be in orbit would be when you were just skimming over the surface, with an orbital radius equal to the planet, about 6,700 km for Earth. That gives a speed of 7.7 km/s... but of course that nasty atmospheric friction would get in the way of that. Going up a hundred km or so solves that and doesn't change the speed much.

Re: Too many ships on the dance floor

Posted: Wed Nov 03, 2010 6:32 pm
by SolkaTruesilver
GrahamKennedy wrote:In practice the fastest you can go and be in orbit would be when you were just skimming over the surface, with an orbital radius equal to the planet, about 6,700 km for Earth. That gives a speed of 7.7 km/s... but of course that nasty atmospheric friction would get in the way of that. Going up a hundred km or so solves that and doesn't change the speed much.
Wait, what happens if you lose velocity while in close orbit to the earth? is there a potential of losing your escape velocity?