What? The GCS wasn't armoured. The Intrepids weren't armoured. We've heard nothing about the Sovs being armoured and we've heard sod-all about the Defiant's armour other than the fact it had it (and was thus considered unusual).DarkMoineau wrote:The GCS was the first Federation ship with 9cm of armor, so the countrary would be a bigger problem.
Voyager (without armor but it's the ridiculously strong Voyager ^^), Defiant (20cm ablative armor) and Soveregin (10cm ablativ armor) against the Scimitar have suffer more damages than E-D without have a warp core compromised.
The problem is the fact that the E-D was destroyed, but the nature of it. If she'd taken one torpedo into the antimatter pods and blown up, no one would be complaining. It the fact that her loss, along with that of the Yamato and the half-dozen times she was nearly lost, was attributable to bad design. A simple coolant leak could only lead to a breach if the main loop was the only one. Geordi's reaction wasn't "coolant leak, shrug, that's one out of three down" it was "we're five minutes from a warp core breach and there's nothing I can do". On top of this, you've got the fact that the ejection systems require power to operate, rather than being triggered by power loss, so if the power goes down you get to sit twiddling your thumbs until the ship blows up (to be fair, this isn't unique to Trek - the Japanese have also recently discovered why relying on a power-operated emergency shutdown is a bad idea). Finally there's the computer problems - a malfunction there can create all kinds of havoc, as the Yamato discovered, and there's no failsafe or manual override.GrahamKennedy wrote:It really bothers me when people complain that it was easy to kill the E-D. One can certainly complain that they didn't fire back much, and I'm fine with that. But watch the battle, people. It opens with two torpedo hits straight into the E-D deflector, which means warp drive is unlikely. The next shot we see is a twin disrupter hit to a nacelle, which means warp drive is likely impossible. Count the visible hits and bangs we hear and the ship takes something like fifteen or twenty disrupter and torpedo hits. Yet it still survives long enough to evacuate the entire crew to the saucer and separate.
If we were talking about Generations in isolation, then we could argue that the loss of the ship was due to extensive damage, perhaps physically jamming the warp core in place. Given the ship's long history of almost blowing up when she bloody well shouldn't have, I see no reason to give the benefit of the doubt in this case.