
Lighthawk wrote:I would imagine with another 300+ years of work, tracks would have reached a point of being fairly easy to work with.
While we don't know for certain how Trek anti-grav works, I rather doubt it's a matter of charging up some magic material, we just don't see a lot of that kind of tech. I would say it's much more likely an engine like device, which I can only imagine has to be more complex than tracks and a drive system.
Point, but interia dampeners don't seem like they'd be that difficult an item in relative terms, as even shuttle craft, which are about the size of this tank or smaller, have them. It's pretty wide spread tech with a lot of years of use, I'd think they'd be fairly common. And the g forces of a gun recoil are pretty small next to FTL travel, I doubt you'd need much of a unit to compensate.
True, but your artillery should be positioned so that anyone trying to get at them has to go through your main force first. At least with the anti-grav units, your artillery could keep up with a mobile battle.



Mikey wrote:If we agree that we don't know how 'Trek AG works, how do we know it creates a greater sensor signature than an engine/transmission combo?
Captain Seafort wrote:Lighthawk wrote:I would imagine with another 300+ years of work, tracks would have reached a point of being fairly easy to work with.
*snip*
That's entirely possible, however I'm pointing out that since we don't know the details, it would be foolish to state as a bare fact that tracks are simpler.
Again, this is something that shouldn't be assumed to be a bare fact, even if it seems obvious. Indeed, given the nature of Trek FTL, it's likely that that the inertial forces produced by FTL are negligible, or even zero - the ship isn't accelerating within its own frame of reference. Impulse travel, of course, is an entirely different matter.
In a fluid, fast-moving mobile battle, the concept of lines that the enemy has to breach before reaching your artillery is obsolete - indeed, IIRC artillery pieces usually stock a few anti-tank rounds for self defence, just in case they're surprised by enemy forces.
Tyyr wrote:And you're better off with self propelled artillery anyways as I can keep up with the troops and get into combat quickly. If the enemy gets close to mobile artillery it can haul ass.
Tyyr wrote:Oh, and speaking of tracks, there are some vehicles that use one piece rubberized treads. No links, just one long continuous track. Eliminates the possibility of busting links and losing the tread but it has other issues like wearing quickly.


Lighthawk wrote:We don't, but it makes sense that it would be that way. We know they can detect and measure gravity with their sensors, and an engine pumping out gravitrons or whatever you want to call them would seem likely to be much more detectable than something that's just turning it's power into kinetic motion.

Lighthawk wrote:All good points, but...my fic, and with no Trek canon stating or showing tracks at all (that I'm aware of), I feel no issue at all in saying that tracks have reached a point of being so simple (relatively) that they are a very dependable tech at this point.
True, but the point of this thread is to work out these details for the fic. If we have no canon to go with, then I am going to make something up, and would like to go with what makes the most sense. And to me, in trek, an engine device makes more sense than an anti-grav material that floats when you run a charge through it.
Actually, I have no problem assuming this, as stated above. I'm not trying to figure out how canon trek works, I'm just trying to work out some details that would make sense in a trek setting.
Well maybe not lines literally, but surely artillery is kept in relative safety, positioned such that unless the force is just plain out-manuevered, there should be some element capable of intercepting a hostile force before it can flatten the artillery units.


Mikey wrote:Lighthawk wrote:We don't, but it makes sense that it would be that way. We know they can detect and measure gravity with their sensors, and an engine pumping out gravitrons or whatever you want to call them would seem likely to be much more detectable than something that's just turning it's power into kinetic motion.
It makes sense if you posit something made-up for your story that explains how AG works in a power-intensive way. Otherwise, we can't assume that it makes sense at all. For all we know, the AG tech of 'Trek could use something that generates far less emissions than a transmission.


Captain Seafort wrote:Fair enough, it your fic, and you don't need the tracks to be 100% reliable - simply to be a better balance of mobility and reliability than the alternatives. Nonetheless, I would be remiss if I didn't point out the issues you have to consider.
Again, fair enough. Since we don't know how AG works, you can make up your own version (preferably without excessive technobabble).
In theory, yes, but no plan survives contact with the enemy, and it's always worth having plans B to Z drafted for when Plan A fails.


Mark wrote:On a completely different tangent. I'd make the suggestion of placing it far enough in the future (say 30 years or so) that you could manipulate things easily, and have an easy explination for the "Heroes of Trek" being unavailable.


Users browsing this forum: No registered users and 1 guest